Games that are too long are killing the video game industry


One of the biggest problems with new triple-A games is that they are too long, according to industry analyst Rob Fahey.

This follows the poor sales surrounding Call of Duty: Infinite Warfare, Watchdogs 2, Dishonored 2 and Titanfall 2.

“I don’t do much with my PS4 that isn’t Final Fantasy XIV (a game I bought more than three years ago) and Destiny (a game I bought more than two years ago)”, said Fahey.

“Though I’ve played and enjoyed other games since getting into those two, the huge proportion of my gaming time that’s poured into these two long-lasting, regularly updated titles has largely negated the desire to buy new games at launch.”

As a result, gamers who would be considered very active purchasers are being taken out of the market for months at a time.

“That is, of course, an entirely reasonable thing for a company to do; it may not be terribly healthy for market competition, but a company that can create a game compelling enough to be played for years on end is perfectly entitled to benefit from that ability.”

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Games that are too long are killing the video game industry

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