While 2012 kicks into third gear at the half-way point of the year, we’ve already seen a lot of games giving a spectrum of different experiences over the first two quarters.
We already had a look at some of the best games 2012 has had to offer so far, but what are some of the worst?
Metacritic: 50%, GameRankings: 49.32%, MyGaming: 35%
One thing to admire about Konami is that they’re always striving to find and pick up projects that are doing something different. Sometimes this works, and sometimes it doesn’t, and in the case of NeverDead, it unfortunately, most certainly does not.
The idea and concept was very creative, however NeverDead’s hook of dismemberment is also its downfall. Falling into pieces and re-building yourself is a fun novelty at first, but begins to become incredibly repetitive the hundredth time around. These problems don’t help NeverDead in any way, and sadly it ends up being an interesting concept that has lacklustre execution.
Resident Evil: Operation Raccoon City
Metacritic: 52%, GameRankings: 48.17%, MyGaming: 58%
Capcom handing out the Resident Evil license to Slant 6 games was a pretty risky move that didn’t pay off. Resident Evil: Operation Raccoon City is a pure case of lost potential.
The concept and fiction to work with is all there, but the execution was just poor. The story isn’t really coherent to anyone unfamiliar with the background of the series, and the controls and design choices hamper the experience a little too much to be enjoyed; and while the multiplayer acts as a fun distraction, it doesn’t pull the game out of the hole it digs during the single-player moments.
Steel Battalion: Heavy Armor
Metacritic: 39%, GameRankings: 39.86%, MyGaming: 18%
Since the end of 2010, Kinect gamers have been waiting a long time for a “hardcore” experience since buying Microsoft’s motion camera. Steel Battalion: Heavy Armor looked to be the scratch for that itch; unfortunately it left more of a rash than ever before.
The Kinect integration is abysmal, and even if the game made exclusive use of a traditional controller it would be just as bad. The poor missions, sluggish tank manoeuvrability, and difficulty spikes contribute to making this one of the worst games of the year.
Kinect Star Wars
Metacritic: 55%, GameRankings: 53.32%, MyGaming: 41%
We never thought we’d see the day when fans refused a Star Wars video game, but they did. Kinect Star Wars had a bad rep for its franchise-milking exploits, but the line has been crossed when Star Wars Kinect’s infamous dance-segments were revealed to be real.
While there was a slight charm in wielding a virtual lightsaber, the force was brutally mutilated to become the farce; through bad voice overs, the over- and under-use of rail-styled gaming and unresponsive controls, Star Wars Kinect is just not the game we wanted it to be.
Metacritic: 44%, GameRankings: 39.19%
Battleship: The boardgame: The Movie: The Videogame was more watered-down than a slip ‘n slide before it even hit store shelves. A underwhelming generic first-person shooter was at the core of all the hype, and although Double Helix Games tried to throw in some strategic naval elements to represent the boardgame, it just had the “crappy movie tie-in” tag from the start.
The gameplay was incredibly rushed, graphics were sub-standard, and the game didn’t even do a good job to capture the atmosphere of the movie.
What are the worst games you had the unfortunate luck of playing so far this year?