Razer’s CEO, Min-Liang Tan, has admitted on social networking channels such as Twitter and Facebook, and in interviews that he’s a gamer in his spare time and designs the company’s products with the mindset of a gamer. “By Gamers, for Gamers” has been a company slogan since the beginning of it’s life and their range of products does cater to a wide gamut of gamers. Razer doesn’t, however, make controllers for the Playstation 3 or the Wii/Wii U.
Tan recently interacted with fans on Twitter about the company’s lack of PS3 peripherals and admitted that he hasn’t spent much time on the console itself. Says Tan, “I think I spent 2 days straight on it for Infamous – but haven’t felt the need to go back since.” Some fans have noted that he’s missing out on epics like The Last of Us and God of War, but Tan seems to spend more time on his Xbox and desktop PC than any other platform.
Twitter users seemed to explode at this point, accusing Min-Liang of fanboyism and bias, and some even said that he should lead the company to make more money instead.
Tan hit back saying, “It’s not fanboyism, I loved some of the games on the PS3, but I just didn’t play it as much. I’m looking forward to the PS4 tho (sic). You’re assuming it’s just a business for us 🙂 If it were, we’d be a much larger company than who we are today. But yes – we’ll definitely be looking at PS4 but no promises there.”
Its possible that one of the reasons why Razer hasn’t made more of an effort to design products for the PS3 is because of litigation surrounding the patents pertaining to the Dualshock 3 controller. In 2007, Immersion Corporation filed a new lawsuit against Sony, suing the company for a total of US$91 million because Sony allegedly applied patents that Immersion controlled into the design of the DualShock 2 and 3 for rumble feedback without paying the royalties to Immersion.
The lawsuit was dropped in March 2007 when both companies signed new agreements for royalties payments to Immersion. Microsoft was also taken to court, but chose an early settlement.
Then again, in 2008 a lawsuit was filed by the Copper Innovation Group against Sony and Nintendo concerning the methods that both companies used to associate controllers with an identity on the console (as player 1, 2, 3 and so on). The lawsuit was won by Sony and Nintendo in 2011.