A video game generation is nothing without its triumphs and complete fails.
We have those heavy hitters that changed the way we experienced a video game, and then we have those that we wished would just go away.
These were the games that I thought were complete fails – and no, there is no Duke Nukem Forever this time.
Lost Planet 2/3
Lost Planet is kind of like Monster Hunter with guns, on another planet, with explosions. Unfortunately, both Lost Planet 2 and Lost Planet 3 failed to reach the audiences’ expectations after the success of the original title.
Bad controls, overly-difficult enemies, and a bad game design meant this title failed badly. Even after the failure of Lost Planet 2, Capcom made the exact same mistakes in Lost Planet 3.
Turning Point: Fall of Liberty
The Germans have infiltrated New York during World War II – it’s your job to push them back. Sounds like fun, right?
Well, it was the complete opposite of fun, it was repetitive and a complete waste of time and money.
Dan Carson is the protagonist, a construction worker with no prior military experience who gets tangled up in the war and has to survive the Nazi takeover.
Now this guy has no shooting experience, but is able to fight through the Nazis with ease. Yeah right.
Fable 3
After the success of Fable 2, I really had high hopes for Lionhead Studios’ next chapter in the Fable franchise. Unfortunately, Fable 3 missed the mark completely.
Instead of the traditional man-versus-evil mechanic that we all knew, Lionhead’s “genius” Peter Molyneux thought it was time to put you in charge and make you king.
This resulted in a quest system that saw you running around pleasing people the entire time. This, along with the game’s very poor combat and progression system, brought it to ruin
Ratchet and Clank: All 4 One
Insomniac Games managed to take one of the greatest PlayStation franchises and rip it to pieces. Ratchet and Clank: All 4 One was one of the worst games I ever played on PS3.
Sure, it had the potential to be a great 4 player co-op experience, but in the end it all fell flat.
The game was buggy, lacked a proper story, and felt like you were doing the same thing over and over again.
Lair
Lair released just a few months into the PS3’s lifecycle and had so much potential.
The game made use of the Sixaxis of the DualShock 3, which sounded exciting, but the controls saw you flying around like Harrison Ford over a golf course.
It was extremely hard to aim at anything, let alone figure out where in the sky you were. The visuals were also lacking as everything was washed out and bland.
At the end of the day the game was a fail.
Tell us about the worst games of the last generation that you played, in the comments and forum.
More gaming news
Electronics & Gaming Expo for Cape Town
