Arguably the greatest let down in recent video game history was the cancellation of Silent Hills. Two titans – Guillermo Del Toro and Hideo Kojima – teamed up to temporarily work on what appeared to be the apex of cinematic survival horror creation.
We’d all played the P.T. demo and were excited as hell for the full realization of the brainchild stemming from two of the most creative and quirky geniuses around. Then, suddenly, it was cancelled, and anything to do with P.T. was erased.
Like Nazis burning all unacceptable media, any traces of P.T. were torn down from the PlayStation Network, and only those lucky enough to have installed the teaser prior to the purge are still able to enjoy the dark magic today.
Norman Reedus would provide the voice, appearance and motion capture of the protagonist. People from film, television and gaming were all suddenly coming together to gaze upon this lucrative collaboration.
People privileged with the demo’s secured download were then selling their PS4s for exuberant prices. Konami watchdogs were quick to swoop down on this black market activity, using their all powerful copyright spellwork to crush such a rebellion.
I for one was miserable when my unit possessed with the mouth-watering evil broke down and had to be replaced. The demo was one of the most cerebral and infecting stretches of gaming I’ve ever experienced.
Its haunting sense of enigmatic damnation really got under your skin, a claustrophobic, unpredictable, never ending labyrinth that took you deeper into hell with each loop.
There was something completely surreal about P.T., a scintillatingly esoteric charm that seemed to extend beyond just a video game. Basically, Del Toro and Kojima called on the power of Beelzebub for this one.
We were talking about really pushing the boundaries of the new consoles, and making the game really mess with your head. One of the great moments in Metal Gear was Psycho Mantis. The idea that a game can actually interact with you, and stuff like that.” – Del Toro
Prior to P.T., Silent Hill as a franchise suddenly found itself in the lap of western developers, who seriously drained it of its unique eeriness and atmosphere, replacing its legendary terror with lacklustre creature feature schlock. Silent Hills seemed to be its chance at reincarnation, the return to its former glory, and then some.
There is, however, a third-party method of getting the demo back. If you’re willing to put your data and account on the line, you can google a sneaky method of how to retrieve P.T., whilst at the same time flipping the bird at Konami.
So, what went wrong? At some point, the collective hive mind at Konami decided that AAA titles were no longer feasible. Their most expensive, monster-hit creating general, Hideo Kojima, had to be given the axe.
This obviously meant that Silent Hills was thrown to the wolves, much to Del Toro and the world’s disappointment and rage.
It was a slap in the face for any gamer, survival horror fan or not, as this collaboration and pooling of cutting-edge resources could have resulted in one of the most impressive and fine-tuned creations on console, not to mention an absolute killer of a story, script and collective performance.
Sadly, Konami wanted none of that, having fallen a long way since their inception.
…[Kojima] knows he would be the only guy I would follow to the ends of the earth on anything.” – Del Toro
A petition has gathered much momentum for Del Toro and Kojima to team up once more and rekindle Silent Hills. It’s only about 7,000 signatures away from its intended 200,000, but honestly, I have little hope for a rebooting of efforts or collaboration.
We’ve got some gundam-proof red tape here, and Konami are too set in their money-grubbing ways to budge.
There was news citing Kojima and Del Toro’ s reunion to work on a new project together, but there is no guarantee as of yet, and no solid information revealing actual progress. For now, it seems like the two really do want to get back together and work on something, but have yet to put the wheels in motion.
I have no idea what I’ll be working on with him, if it’ll be a game, a movie, anime, but someday I definitely want to create something with him,” said Kojima
This all leaves us wondering what kind of future of Silent Hill has, if any. Some faceless Konami member had this to say:
We would also like to take this opportunity to state that the Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami. We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take. Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times.”
Basically, things are looking grim for the future of everyone’s favourite survival horror franchise, which is no surprise given how petty they’ve acted of late.
We have yet to hear any positive news about any kind of favourable reboot. You’ll just have to satiate your need to be chilled through other avenues, until Silent Hill Mobile or Silent Hill Pachinko come out.