From entry-level virtual reality (VR) tech, the Gear VR to be precise, to the Oculus Rift, what many would argue as enthusiast-grade, there’s something for everyone – and if you didn’t think the Oculus Rift was for enthusiasts before, its expected price will surely change your mind.
During an interview at the Oculus Connect developer’s conference, says PC Gamer, Nate Mitchell, VP of Product at Oculus, said that the first real consumer version of the Oculus Rift will cost around or “at least $300” – just over R4, 130 at the time of writing.
Granted, the headset is packaged alongside an Xbox One controller and sensor, but that doesn’t mitigate the cost of the headset whatsoever, not unless you were planning on buying an Xbox One controller at that point in time.
Using a rather loose and iffy maths called MyGaming maths, that leaves the headset sensor at around R3, 400, an expensive proposition.
But for those who can afford it, you’re in for a treat because the Oculus Rift is about the highest specced VR headset that will be available next year.
More than that, Oculus promises a unique experience from the moment you strap the headset on, including a HUD and GUI worth raving about as well as support for an absurd number of titles out of the gate.
Need more of an example, check out Epic Games’ Bullet Train, an Unreal Engine 4 powered demo of things to come.
It’s a first-person shooter in every sense of the word, and thanks to “Oculus Touch motion controllers, you can physically interact with an array of weapons, from guns to grenades to missiles, and even feel them through haptic feedback.” It’s impressive, to say the least.
Before you get too excited, even if you’ve managed to save the R4, 000 odd you’d need to pick up an Oculus Rift at launch, keep in mind that NVIDIA is recommending a GTX 980 at the very least if you want to run VR games on the Oculus Rift at 1080p.
VR is not going to be cheap, not the sort of VR you’re likely imagining in your head anyway.