In a review interview with Edge, The Witcher 2: Assassins of Kings senior producer Tomasz Gop talks about the team’s inspirations during development, citing From Software’s bastard-class RPG, Demon’s Souls, as having had a significant impact on the game’s design.
“We get inspired by many games, obviously, like any game developer,” he says. “I can’t say specifically whether it’s Heavy Rain, Demon’s Souls or Arkham Asylum that has inspired us most over the past few years – it’s probably a mix of all of them. I think everyone will find elements of Demon’s Souls, though, definitely. We don’t auto-scale opponents, for example. If you want to compare it to anything, Demon’s Souls is definitely good. I’d like that, for sure.”
He also compares the game’s uncompromising combat and mature themes with Demon’s Souls.
“Many features of The Witcher had a reasonably high accessibility threshold. Combat is one of the examples. Not everybody feels comfortable with playing games that do not always tell you what to do,” he explains. “But on the other hand, we always tell people that this is an adult game, it’s a mature game.”
“So I could say that young people won’t be that keen on The Witcher 2 – but then, on the other hand, that’s not such a bad thing. We probably are one of the few developers that do not give up too much in terms of accessibility. In that respect I think we maybe are a bit like From Software. That would be a good comparison.”
The Witcher 2 inspired by Demon’s Souls, Heavy Rain, Batman: Arkham Asylum << Comments and views