Magicka: free ‘bugged and patched’ DLC now available

26 February 2011

Despite its troubled start, Magicka has charmed its way into the hearts, minds and game libraries of many gamers. Developer Arrowhead Games has been working furiously to patch out the bugs. If you haven’t picked up the game yet, you may be interested to know that Magicka has been confirmed to be arriving at retail in SA soon.

There’s a bit of good news for Magicka fans today – some free DLC as a way of saying thanks for sticking it out through the hard times. The DLC is named ‘Mea Culpa’ which translates from Latin to ‘my fault.’ The content of the DLC is a typically Magicka-esque tongue-in-cheek reference to the launch bugginess of the game, which includes:

1 Staff – “Bugged Staff” – summons a swarm of bugs.
1 Sword – “A broken sword”
1 Robe – “Patched Robe”
1 Magick – “Crash to Desktop – Magick  – zaps any foe (or friend)

Arrowhead has also released a new Magicka song – “The Gamer and Magicka.” There’s even a guest appearance by Vlad (who isn’t a vampire).

The latest patach has also been released – patch #11 (1.3.5.0). Changelog below.

Discuss Magicka on the MyGaming forum.

Magicka patch #11 (1.3.5.0)

Fixed issues/bugs

    * Fixed initial collisionskin transformation of animated level parts.
    * Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
    * Fixed a crash when spawning too many greasefields or tornados in a network game.
    * Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
    * Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
    * Fixed kills with beam-spells for characters without gibs.
    * Fixed vortex synchronization over network.
    * Made some optimizations to the network messages.
    * Made some optimizations to the physics library.
    * Corrected some magicks cast animations.
    * Fixed Kahn’s bloodtype (black now instead of regular).
    * Fixed a bug where some effects would turn invisible when spawned in certain angles.
    * Fixed a thread issue on game startup which resulted in a crash for some users.
    * Fixed an issue where the audio engine would cause a crash when quitting the game.
    * Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
    * Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).

New features/balancing

    * Added camera shaking effects.
    * Added Xinput gamepad rumble.
    * Fixed the duration and range of spray type spells.
    * Improved Gun’s tracer bullets.
    * Reworked keyboard and mouse controller configuration.

Known Issues

    * Network uplink bandwidth, while improved, can be demanding.
    * Steam attempts to install XNA framework every time game is launched or rare occasion.
    * Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
    * The game may appear to be stuttering even though framerate is good.

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