Although Bethesda is insisting that all three versions of The Elder Scrolls: Skyrim will look the same, the game’s producer Todd Howard has confirmed that the PC version will be able to take advantage of high-end hardware.
“We author our art really high res. There are little things we do with all of our games on the PC. With the PC the texture sizes are going to be as big as you want to make them, and you can pump the resolution up, obviously,” Howard told Eurogamer.
“The game looks the same. The benefit we get when you’re playing a PC game is you’re sitting this far away [moves hands in front of his face]. At home when you’re on your console you’re usually sitting six to eight feet away.”
In other words, they will look the same from a reasonable distance.
Apparently Skyrim is “mostly a DirectX 9 game in terms of how the shaders work”.
“When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version.
“But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”
The Elder Scrolls: Skyrim is being release on PC, PS3 and Xbox 360 on 11 November 2011.