Video game stories that flatlined

Bioshock Infinite

When a video game is good, it is really good, but when a video game is bad it is terrible. Part of what makes a video game fantastic is its story and it is not easy to bring a narrative to life in an interactive world.

Sometimes games reach out a bit too far and instead of grabbing us they push us away. Sometimes games are great, but near the end, they simply die a terrible death.

If you have ever played any of these games, then you would know that they were great, until they were terrible.

Bioshock: Infinite

While some may argue with me regarding Bioshock’s story, I stand strong by what I believe to be the worst slaughtering of a decent video game story in history. Bioshock stood as a testament to how a video game can bring the world to life and breathe this fresh it into a city beyond anything we had seen before.

Its people were real, its story was real, and most of all it was believable. Rapture felt like it had this belonging to the world until it did not belong anymore. Bioshock: Infinite attempted to flip the idea of the game’s story on its head by introducing parallel universes where anything possible and everything has happened. Millions of different worlds where millions of outcomes are present.

We now went from knowing that cities under the sea were real, to questioning everything that ever happened. The great experiences in the past now feel like something that could have been, and or even wasn’t. Rapture was just a speck of dust in a universe of trillions of versions of itself, so instead of having this memory of once exploring this magical city, it is now one version of the city which you explored. It single-handily set fire to the foundations of what made the Bioshock series good and watched it burn.

Mass Effect 3

You know you messed up your ending to your game when you have the entire video game industry going on a complete rage at it. Death threats and all. Mass Effect 3 was the final entry in the original trilogy and we could not wait to end it with a bang.

Given that the game’s main mechanic is based on player choice, we just took it for granted that the ending of the series would be up to us. Well, we thought wrong. Instead of letting us build on the decisions we have made, Bioware rendered player choice completely irrelevant in Mass Effect 3 at the end of the game.

So much emotion, time, and love put into the series to have it all destroyed at the end of the climactic final chapter. Not a good thing to do in a video game and Bioware did just that. The ending was so bad that they had to release free DLC to fix it, Yes imagine, EA and free DLC. It had to have been very bad.


Borderlands as a new IP was a fresh new step in RPG FPS games and I have to respect them for that. It had looting and shooting, and a deep RPG system for its time. Where the game lacked though, was in its story. The entire experience revolves around this hunt for a vault which is said to hold treasures beyond your wildest dreams. Sounds like an adventure worth experience right? Well, the story goes horribly south at the end.

Instead of riches and loot beyond our imagination, players who got to the end of the game got nothing, yes, nothing at all. All that faced the players was a giant enemy and after that, the game ended and it was done and dusted. After dozens of hours playing and questing for the epic loot, it was a big let down.

The vault was called Pandora, but there was nothing Pandora-ish about it. All that welcomed you were rocks and a crab. Good times.


Oh look another inter-dimensional version of you trying to kill you. Not very original if you ask me. Despite the game’s great emphasis on super powers and being an all-around badass, inFAMOUS had a messy story that failed live longer than we expected.

Cole MacGrath gains powers to control electricity through an attack planned by a man known as Kessler. Throughout the game, you think you are fighting an awesome villain who just by chance has the same powers as you but it could not be more wrong. In the end, it is revealed that Kessler is actually you from the future who has travelled back to the past to shape your thoughts and ambitions.

During the last few minutes of the game, you realize just how convoluted and cheap the plot actually turned out to be. There was simply nothing really going for it and this whole “you from the future” thing has been way overused and abused in the past.

Assassin’s Creed III

If you have a video game series that is pretty popular then there is quite a responsibility on your shoulders to make sure its story and how it follows through it all makes sense. Assassin’s Creed started off with a decent modern-day plot where the modern-day versions of the Brotherhood and Abstergo are butting heads on the search for the Apple of Eden.

As the games progress, we learn more about these two organizations and how each of them is related to the historical aspect of the game. Each new game came with a follow up to the modern-day story but as they all tried to build on the past it all came crumbling down at the end of Assassin’s Creed III.

Apart from finding the Apple of Eden in the most obvious place ever, the story is followed by 15 minutes of confusing cut scenes where these gods and creators of man now try and make Desmond decide what is better. Killing humanity by helping Minerva, or choosing to save the world at the cost of his life.

Well, as much as the game tries to create a source of anxiety around the decision, you have no say in this and you save the world and die. It all feels extremely over dramatic and far-fetched.

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Video game stories that flatlined

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