OpenCritic takes a stand against loot boxes

11 October 2017

Review site aggregator OpenCritic is looking at displaying a video game’s business model in its rankings.

It announced on Twitter it would take a stand against the growing “loot box” business model, which is prevalent in modern games.

Where loot boxes were previously restricted to free-to-play multiplayer games, many new titles have implemented the system.

Star Wars: Battlefront II, Forza 7, and Middle-Earth: Shadow of War all feature in-game purchases and microtransactions – despite being priced at around R900 each.

OpenCritic aims to differentiate between in-game purchases which are purely “cosmetic” and those which provide an advantage over others or affect core gameplay.

The move follows a backlash against video game publishers for implementing microtransactions in full-priced games.

Now read: “EVE Online” mobile game is coming next year

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  1. sparafucilSA
    14.10.2017 at 10:00

    If loot boxes only contained cosmetic and fluff items it would be fine…if they contain upgrades/weapons that makes you more powerful then it’s pay to win and I will steer clear from that crap.

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