OpenCritic takes a stand against loot boxes

Review site aggregator OpenCritic is looking at displaying a video game’s business model in its rankings.

It announced on Twitter it would take a stand against the growing “loot box” business model, which is prevalent in modern games.

Where loot boxes were previously restricted to free-to-play multiplayer games, many new titles have implemented the system.

Star Wars: Battlefront II, Forza 7, and Middle-Earth: Shadow of War all feature in-game purchases and microtransactions – despite being priced at around R900 each.

OpenCritic aims to differentiate between in-game purchases which are purely “cosmetic” and those which provide an advantage over others or affect core gameplay.

The move follows a backlash against video game publishers for implementing microtransactions in full-priced games.

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Forum discussion

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  • John E. Yazbek

    I for one like loot boxes. And I don’t buy them. But I like the randomness of it – the anticipation of whether this next crate holds the upgrades I want or not – there’s a certain excitement to it

  • ZenoDiac

    I like the idea of having *earned* the upgrades through skill and gameplay, which gives you a feeling of accomplishment which cannot be bought – you know – some bragging rights with dignity. I have a huge dislike towards the “pay to win” concept.

  • sparafucilSA

    If loot boxes only contained cosmetic and fluff items it would be fine…if they contain upgrades/weapons that makes you more powerful then it’s pay to win and I will steer clear from that crap.

OpenCritic takes a stand against loot boxes

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