Dead Island PC patch 1.3 deployed

21 October 2011

Techland has dropped a monster update for Dead Island on Steam, packing more than 20 features, tweaks, and fixes into the zombie holocaust. Big things include a level cap increase to 60, new weapon blueprints, and better loot from crates.

The complete list, in proper list form:

Gameplay improvements

• Level cap raised to 60
• New blueprints for weapon mods added
• Infected damage reduced
• Infected no longer interrupt player attacks
• A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
• Purna’s ammo carrying capacity increased by 50%
• Character state from a save game can now be loaded when using the Start from Chapter option
• New balancing option added: enemy levels can now be adjusted independently for each co-op player
• Players respawn with more health
• Lock pick skill level required to open a lock is now clearly indicated
• Improved rewards in weapon crates
• All weapon crates now contain rewards

Fixes and interface improvements

• Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
• Fix: equipped items no longer swap mysteriously after drinking an energy drink
• Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
• Fix: loot from dead enemies is now always identical for all co-op players
• Fix: Purna no longer finishes her Fury with fists equipped
• Fix: map tracking after death
• Fix: zone info in the quarantine zone (City of Moresby)
• Tweak: respawn point selection is now smarter

General

• Improved stability and network performance in co-op
• V-sync option added
• Quest and reward fixes implemented

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