Planescape: Torment dev has “Kickstart fever”

Tim Schafer and Double Fine’s recent success with Kickstarter’s crowd-sourced fan funding scheme might be the butterfly that flapped its wings in an awkward analogy about cause and effect. If developers no longer have to rely on big publisher backing for dream projects, does that mean Planescape: Torment 2 could be real thing that actually happens?

Responding to a fan’s suggestion on Twitter that he would “kickstart $500 for an old school isometric RPG. For Planescape 2? $1000”, the original game’s lead dev Chris Avellone said:

“Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.”

He later confirmed that “I’m down” to get involved with “a Kickstarter campaign for an old school isometric RPG”.

Quick, somebody ask Chris to ask his colleague Tim Cain to make an Arcanum sequel. I’d totally put $10 in the box for that.

Double Fine’s cash drive raked in over $1.2 million in 24 hours – more than doubling the budget required to develop their game, and proving that developers don’t need publishers to make the games they want to make.

Source: Twitter (via Rock Paper Shotgun)

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