The sequel to the popular Colin McRae: Dirt is due out in September, however, Codemasters has announced that the PC version of the racing title will now be pushed back until December.
The PC version of the game is being delayed so that the developers can add DX11 support to the game.
DX11 hardware is expected to be released late in 2009, with AMD already having discussed plans to beat Nvidia to market with a 40nm DX11 GPU. DX11 will be launched alongside Windows 7 in October.
Nvidia is expected to release DX 11 hardware before the end of 2009, but it is unlikely that it will have anything ready in time for the Windows 7 launch.
“While the console editions of Colin McRae: DiRT 2 will retain their September ship date, we believe that the DirectX 11 feature set is too compelling to ignore, especially considering how much more it can add to the visual experience for PC gamers,” said Bryan Marshall, chief technical officer, Codemasters.
Marshall went on to say “As a leader in digital racing entertainment, we are staying ahead of the pack by immediately taking advantage of key new technologies such as hardware tessellation, multi-threading and Shader Model 5.0 to deliver the most realistic, immersive and exhilarating racing experiences in the business. The fusion of DirectX 11 with Codemasters’ EGO™ Engine will raise the technical bar considerably in the racing genre.”
“We expect Codemasters’ early move to DirectX 11 to place them in a leadership position in developing the next generation of PC games and simulations,” said Rick Bergman, senior vice president, AMD Products Group. “To aid in transitioning to DirectX 11, AMD is providing Codemasters with access to our software engineering expertise in DirectX 11 technologies such as tessellation and shader modelling.
The PS3 and Xbox 360 versions of Dirt 2 will be launched globally in September this year with the PC version following a few months later in December.