EA has proudly announced that SimCity has sold over 1.1 million during its first 2 weeks of launch – that’s a lot of free games they’ll be giving out. EA is billing this as a record breaking performance, since this is the biggest SimCity launch in its history.
Roughly 54 percent of the sales were digital versions of the game, downloaded via Origin or other digital download services. 44 percent of SimCity sales were delivered via EA’s direct-to-consumer digital download service.
SimCity gamers have also helped set new records for peak concurrent users on Origin, now at 1.3 million and rising.
In the two weeks since launch:
- SimCity players have logged more than 15 million hours of online gameplay.
- More than 5.7 million original cities have been created since launch.
- More than 780 million buildings have been built.
- SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.
“SimCity had a great weekend with sales strong across both North America and Europe, adding to overwhelming demand at launch that has us tracking well beyond expectations for the game,” said Peter Moore, Chief Operating Officer for EA. Adjusting his tri-focals and squinting at a cue-card, he continued: “SimCity is one of the storied brands in gaming, and Maxis delivered a game re-envisioned and engineered for the online age.”
A charming addition to the press stuff is the sugar coating of a botched launch and buggy game:
The Maxis studio also continues to enhance both the core SimCity game and the online service infrastructure; in the last two weeks, they have increased server capacity by more than 400%, optimized server response times by 40 times, and deployed fixes to address players’ direct feedback on game performance.
More SimCity and EA news
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