According to our recent poll, Bad Company 2 is the most popular online PC shooter in SA, almost doubling the amount of PC gamers that play Modern Warfare 2. This makes this piece of news particularly important in SA.
DICE has finished with QA testing, and is ready to roll out the update which will affect the game client as well as the server client. We chatted to Johnathan Smit from iGame, and he told us that they are already prepping their servers for the update, which will roll over locally tomorrow at 7AM.
The client update will also go live at around the same time, and will require 890MB of bandwidth to update.
A number of balance changes, gameplay tweaks, and technical bugs and glitches have been updated with the patch.
EA says that the patch will be “pretty much the same” as the one which was released for PS3 and Xbox 360 in May.
Updates in that patch included:
– Slightly increased the damage of the UZI at long range.
– The AKs74u now has more felt recoil when aiming.
– The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
– The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
– Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
– Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
– Fixed a bug where the SVU would do too little damage at long range.
– Fixed a bug where M95 rounds would not kill armored targets with headshots.
PC Client patch notes
– Various minor level bugfixes
– Helicopter handling has been tweaked
– Weapon tweaks have been implemented based on PC public feedback
– Fixed technical hang when a crate was armed outside of the combat area
– “Victory is near” message was shown for the wrong team on Valparaiso, this has been fixed
– Countermeasures can be fired when driving a helicopter
– The brightness of the pilot view in the Russian helicopter has been reduced
– Advanced Spotting scope works better
– Knifing people in the back works again (we backed out the change that we had done for Server R11)
– Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
– Added support for retrieving update progress
– Now refreshes information
– Join queue system when attempting to join a full server
– All settings are automatically saved between sessions
– Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
– Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
– Fixed some crashes
– Toggle/hold crouch is user controllable
– Toggle/hold zoom is user controllable
– Vsync bugfixed for DX10/DX11
– Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
– Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
– New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
– Improved Play Now functionality
– Removed K/D ratio and Skill Level filters in the leaderboards
– Any points you get while being dead will be added to your score
– Reduced negative mouse acceleration
– More informative disconnection/kick reasons
Discuss the new Bad Company 2 patch in the forums