StarCraft II patch 1.1.1 rolls out

29 September 2010

Avid StarCraft II players will have barely come to terms with the nuances of the balance tweaks made in the recent StarCraft II patch 1.1. Yesterday evening Blizzard rolled out a brand new patch, which local gamers will already have seen if they have been on Battle.net in the past 12 hours. 

First off, two recently popularised exploits have been snuffed out. The first was the splash damage dealt by Zerg Ultralisks, who became exeedingly good at taking out buildings as it was almost impossible to repair with SCVs thanks to the area of effect damage. Secondly, a bug which allowed players to increase their resource collection rate by ordering their units to return minerals, instead of waiting for them to do so when reaching full capacity, has been fixed. 

Additional bug fixes

– Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

–  Fixed an issue where the Phoenix’s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

– Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

– Fixed an issue where players watching older replays or saved games would experience stuttering.

– Fixed an issue where some Mac users were unable to join games properly.

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