StarCraft II lead designer Dustin Browder has revealed some upcoming StarCraft II balance changes. The tweaks will be implemented with the next mandatory patch.
Bowder has also stated that they will be looking at win-rate statistics. Although overall win-rates among different races are averaging around 50%, Protoss reportedly has a tendency to win more in the lower leagues (cannon rushing perhaps?).
He also addresses concerns that Zerg is slightly underpowered, stating that “the balance changes in our next patch will primarily focus on improving the Zerg.”
– We’re increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
– Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
– The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
– The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
– We’re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.