Blizzard: How to improve your StarCraft II match-play

25 October 2010

Some of the most important people involved in StarCraft II development and maintenance got together over the weekend to discuss StarCraft II strategy at BlizzCon. Game director Dustin Bowder, Battle.net project director Greg Canessa and game balance designers David Kim and Matt Cooper all gave their input on how to rock the StarCraft II leagues.

Matchmaking

Canessa started things off by explaining how Battle.net’s ranking system works. He stressed the importance of player skill in matchups for determining points score. Essentially it boils down to the fact that it is more important who you win/lose against that how many games you win/lose. Points are allocated according to the skill difference between competing players.

Blizzard pro-tips for pwning noobs in StarCraft II

Don’t stress about losing. StarCraft II is a psychological game, and you can’t let losses knock your confidence. Instead of stressing about losing, learn from your mistakes. “No pain, no gain,” said a panel member.

Learn from the pros, but adapt their strategies for your own level of play. There are thousands of replays available across the internet, and Gamereplays is a good place to start. Watch and learn from top players like IdrA, Huk, DIMAGA, The LittleOne and loads more. 

Focus on a strong economy. You should continuously be creating gatherer units to increase your resource collection rate. Also, you should constantly be spending your resources – you should never allow unspent gas and minerals to gather. 

Fine tune your economy to support your strategy – certain units are gas dependent, while others only need minerals. Take this into account when getting your economy up and running.

Expand, expand, expand. You should constantly be looking spread across the map. 

Take note of terrain. Good players will make use of strategically placed units in relation to cliffs, chokepoints, walls and high-ground. 

Macro > micro-management. Your energy is better spent on streamlining unit production and economic expansion than trying to micro-manage individual units in combat. That said, the best players will do both very well.

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