My wife runs an i5 2500K with a Geforce GT560 and @ 1080p the Beta ran at good (30fps at low range)…
But on the other hand I have to keep in mind that the two sets they had up for the Beta (one in a “desert” environment and the other white with snow) will have give much less polygons to render than would sets with dense vegetation and more varied models (props, debris in air, detailed buildings etc and water)
Don’t know why they didn’t log issues during the beta based on more complex and glitch prone sets.
Doink EA
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My wife runs an i5 2500K with a Geforce GT560 and @ 1080p the Beta ran at good (30fps at low range)…
But on the other hand I have to keep in mind that the two sets they had up for the Beta (one in a “desert” environment and the other white with snow) will have give much less polygons to render than would sets with dense vegetation and more varied models (props, debris in air, detailed buildings etc and water)
Don’t know why they didn’t log issues during the beta based on more complex and glitch prone sets.
Doink EA