All of this is going to have one major effect on the gaming community of this country, and that is rampant piracy, and I don’t blame them. Or the deathknell of consoles and PC’s as gaming tools.
Most games are now being processed from a small input by humans to lay out a new story board, but the core graphics engines and maps are in place and simply upgraded from a previous version of their game/s published. The rest of the assembly of the work is done by computers running without human intervention. So where do they justify these high costs, even if one takes out the exchange rate, now the richest sector in the world exceeding the other parts of the entertainment industry. There is a global decline in consoles and their software sales and the biggest complaint is the base costs of the equipment, then the ever escalating price of media. Does that not raise a red flag, even as the PC is on the rise, so they now turn back to the PC software, after years of ignoring and neglecting it, and start bumping up the prices.
I see pure greed, get rich quick and copyrighting to death that is behind all of this. WE NEED big time more Indy games. And many games are now pure commercial crap to drive money, not the real incentive, having fun. Much like the majority of music and movies today. There is an easy solution to this, but the majority of us, the worlds gamers will not stick together in this, and that is stop buying the product, and bitch and moan big time. And if need be to get the message accross, pirate the product/s to death. EA did this years back when they were losing sales and they slashed their pricing. We had good titles for cheap ownership. And they are still here today.
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All of this is going to have one major effect on the gaming community of this country, and that is rampant piracy, and I don’t blame them. Or the deathknell of consoles and PC’s as gaming tools.
Most games are now being processed from a small input by humans to lay out a new story board, but the core graphics engines and maps are in place and simply upgraded from a previous version of their game/s published. The rest of the assembly of the work is done by computers running without human intervention. So where do they justify these high costs, even if one takes out the exchange rate, now the richest sector in the world exceeding the other parts of the entertainment industry. There is a global decline in consoles and their software sales and the biggest complaint is the base costs of the equipment, then the ever escalating price of media. Does that not raise a red flag, even as the PC is on the rise, so they now turn back to the PC software, after years of ignoring and neglecting it, and start bumping up the prices.
I see pure greed, get rich quick and copyrighting to death that is behind all of this. WE NEED big time more Indy games. And many games are now pure commercial crap to drive money, not the real incentive, having fun. Much like the majority of music and movies today. There is an easy solution to this, but the majority of us, the worlds gamers will not stick together in this, and that is stop buying the product, and bitch and moan big time. And if need be to get the message accross, pirate the product/s to death. EA did this years back when they were losing sales and they slashed their pricing. We had good titles for cheap ownership. And they are still here today.