Sony has said that there is a focus to have diversity in the games library on the upcoming Playstation 4 console.
Speaking with Edge Online, Sony’s Shuhei Yoshida spoke about the different kind of games that are planned for the platform.
“We [at Sony] were like yeah[,] we hate to see all the PS4 games being FPS or action-adventure of very photorealistic, you know[,] big-budget blockbuster games. And you know[,] people like these games but these are not the only kinds of games that people can have fun with.”
While Sony showed off games like Killzone: Shadow Fall, Yoshida spoke about one of the more unexpected games shown at the PS4 reveal presentation – the colourful action platformer, Knack.
“It was pretty intentional,” Yoshida said, regarding why Sony showed such a game first. “Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack.” Yoshida was referring to Mark Cerny, the PS4 system architect at Sony.
Yoshida explained that the goal wasn’t to show off the technical prowess of the system, and rather show off the philosophy behind the machine.
“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people use and experience, enjoy games, realised by the system software features and network functions,” said Yoshida.
On a related note, the Playstation 4 has been rumoured to become available worldwide before 2014.