Call of Duty: Infinite Warfare review — heroes wear dogtags, not capes

Call of Duty: Infinite Warfare

When you buy a Call of Duty game, there are a few things you expect to get.

The franchise has built a reputation for itself over the years, but it’s also right there in the name.

Call of Duty is about celebrating military service, about making the men and women in the armed forces out to be heroes — provided they are allied with US interests, of course.

It’s clichéd. Heck, it’s propaganda, but that’s what you sign up for when you buy a Call of Duty game.

Infinite Warfare delivers this in spades, along with excellent new gameplay that fits in with its futuristic setting.

Call of Duty: where the bad guys are evil, and the good are righteous

Infinite Warfare’s campaign expertly avoids any kind of nuance.

No attempt is made to explain the motivations of the antagonist — the Settlement Defence Front (SDF), or SetDef in the lingo.

SetDef represents the military might of a society based on Mars, hell-bent on the destruction or enslavement of the peoples of Earth.

Their forces are led by the evil Jon Snow Admiral Salen Kotch.

To make sure you understand just how evil this faction is, Infinity Ward lays it on thick. SetDef kills civilians indiscriminately. They assault critical infrastructure and cut down non-combatants execution-style.

The message is clear: He is even more eviller than Skeletor.

A shallow and fun campaign

Although the campaign is shallow, it is brilliantly fun. The writing, voice acting, and motion capture are good, hitting all the right spots.

It has all the oorahs and military humour, mixed with a recurring emotional “lest we forget” theme, just in time for Armistice and Veterans Day on 11 November.

Emotional investment in the characters extends beyond the “Press F to feel” farce in Advanced Warfare, though it does feel as though Infinity Ward tried too hard in places.

Call of Duty: Infinite Warfare mixes good old-fashioned boots-on-the-ground FPS gameplay with a stripped-down space combat flight simulator.

Infinity Ward also capitalised on its choice of setting to deliver 6-degrees-of-freedom infantry combat in zero-gravity.

Everything around the space combat feels well thought-out and executed, presenting you with all kinds of interesting scenarios to play through.

While the main story mission is relatively short and can be completed in 4–6 hours, Infinite Warfare includes “Targets of Opportunity” missions that offer nice bite-sized bits of action.

Missions may range from run-and-gun to space combat only, and let you unlock perks and upgrades while having fun with the new mechanics and gameplay for awhile longer.

Bottom-line it for me, Chief!

Call of Duty: Infinite Warfare is Wing Commander meets modern, zero-g shooter inside Battlestar Galactica, sans the drama and mysticism.

The campaign’s pacing feels a bit off at times, but it’s nothing that the unbridled, straightforward fun of it doesn’t make up for.

Thoroughly cliché-ridden, but ultimately a beautiful story backed with great gameplay in an interesting setting.

I give it 3 oorahs.

Peace to the Fallen
Rating  Oorah camouflage military posterOorah camouflage military posterOorah camouflage military poster
Raw gameplay value Cubemen icon R860-R900. Single player: 8 – 10 hours. Multiplayer: while the hype lasts.

Now read: Here are the system requirements for Call of Duty: Infinite Warfare

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Call of Duty: Infinite Warfare review — heroes wear dogtags, not capes

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