Promising some very real and tangible enhancements to the game’s physics system, particularly in the case of its weather mechanics, Forza Motorsport 6 has been described as the most advanced and graphically superb racer to date.
If you’ve seen Project CARS running at 12K resolution, you’ll know that it’s not – you will, however, need a spare R100, 000 to do so.
With that in mind, what Turn 10 Studios has been able to achieve with the comparatively docile Xbox One is something else.
But what is it like to play. How does Forza Motorsport 6 handle when you cut away a lot of the eye-candy?
[Updated – 22.09.15] The Metacritic scores.
Forza Motorsport 6
|Platform||Metacritic Critic Scores||Metacritic User Scores|
*We’ll update the table as the scores do.
If Metacritic is anything to go by, the critics certainly love it, but what have they go to say specifically?
Polygon – 8/10
“Forza Motorsport 6 is the most force-feedback driven console game I’ve ever played. The amount of information relayed by the Xbox One controller’s various forms of vibration is striking. It’s trivially easy to know exactly how your car is doing at any given moment, how much stress your tires are under, how close your brakes are to locking up, what kind of road conditions you’re on, all via the rumble traveling across the controller and through the triggers.”
“While Forza Motorsport 6 has a nice, escalating sense of progression that offers a lot of in-career options as you move forward, some of the better presentational aspects of Forza 5 are gone.”
GamesRadar – 3/5
“Despite phenomenal quality (and I do mean phenomenal) throughout most of its production, it doesn’t offer anywhere near the best driving experience available on console. As a racing game? I simply wouldn’t call it that. I’ve been playing it all week and I’ve had one great race. One. Obviously, that is a problem.”
“The game’s biggest new feature is probably wet weather driving – and it’s gorgeous. I scoffed at all the hype around the game’s puddles, but I take it all back. These are some seriously sexy puddles. They’re not dynamic (so they’re always in the same place and don’t get bigger or dry up), but they behave exactly like real puddles, making your car hydroplane, or dragging it off-line and onto the wet grass, where you’re heading straight to the scene of the accident.”
The Verge – “Just buy it”
“I can’t entirely put my finger on it, but driving generally feels more dynamic and engaged than it did in Forza 5. Cars feel more “alive,” and I get the impression that Turn 10 put some effort into improving the Drivatar AI — the feature that turns your Xbox Live friends into realistic-acting driver bots — because there were definitely moments that felt like I was battling human opponents when I wasn’t.”
“The problem with Career mode here is that there’s very little flexibility in how you attack it. You have to advance in the exact order the game prescribes, instead of being able to jump around depending on what kind of series you’re in the mood for.”
The Sixth Axis – 10/10
“Of course, that weather wouldn’t mean much if the courses weren’t up to scratch, but thankfully all 26 of them – equalling Forza 4’s variety in locations – look utterly fantastic whether rain or shine. New additions such as Brands Hatch and Monza are hugely welcome, while Daytona’s appearance stirred the Sega fanboy within me – however inaccurately.”
“While the instrumental soundtrack lends plenty of drama to the proceedings, some of the separate section commentary can feel a little low-rent, despite the serious voice-work, and in fact the Super Street one actually felt patronising rather than educated. James May and Richard Hammond provide commentary for the car class descriptions and are much better, sounding confident and knowledgeable, though it’s a shame to be missing Jeremy Clarkson.”
Destructoid – 9.5/10
“The Drivatar system also returns, which, as we know at this point, is less a gimmick and more of a proven idea. What’s amazing about this mechanic is that we’ve had data collected for years from Forza 5 and Horizon 2, so when I jumped into Forza 6, I was immediately greeted by these AI/player combo drivers. They’re still just as fun to race against as they were in the past, mostly because of erratic behavior that separates them from the orderly AI.”
“So let’s talk cars and tracks. Straight-up, Forza 6 feels like a more complete game, hosting over 450 vehicles at launch (without paid DLC), as opposed to Forza 5’s roughly 200. You can still tune them up, customize their look, and download/upload new patterns — of which there are hundreds, spanning multiple games at this point.”