{"id":10125,"date":"2011-02-17T00:39:00","date_gmt":"2011-02-16T22:39:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"braid-dev-says-social-networking-games-are-evil","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/10125-braid-dev-says-social-networking-games-are-evil","title":{"rendered":"Braid dev says social networking games are \u201cevil\u201d"},"content":{"rendered":"<p>Braid creator Jonathan Blow isn&rsquo;t a big fan of social networking games, apparently. In an interview with <a href=\"http:\/\/www.pcgamer.com\/2011\/02\/15\/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life\" target=\"_blank\">PC Gamer<\/a>, the Braid dev described games like Farmville as &ldquo;evil&rdquo; and mostly about &ldquo;exploiting your friends list&rdquo;.<\/p>\n<p>&ldquo;It&rsquo;s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship,&rdquo; he said, arriving at the obvious conclusion ahead of approximately 98% of Facebook users. &ldquo;There&rsquo;s no other word for it except evil. Of course you can debate anything, but the general definition of evil in the real world, where there isn&rsquo;t like the villain in the mountain fortress, is selfishness to the detriment of others or to the detriment of the world. And that&rsquo;s exactly what [most of these games are].&rdquo;<\/p>\n<p>He goes on to explain how games are designed to disguise this exploitation.<\/p>\n<p>&ldquo;The thing about these games though is they&rsquo;re made to look really light and friendly or whatever. So it&rsquo;s very difficult especially for someone to think about games and how their design affects the world &ndash; which is most people in the world, they don&rsquo;t think about that, right? It&rsquo;s very difficult for them to see how this could possibly be detrimental in any way. They&rsquo;re just like, &lsquo;Oh, I&rsquo;m clicking on the items, I&rsquo;m having fun&rsquo;,&rdquo; he said.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why Jonathan Blow turned down your Mafia Wars invite<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-10125","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=10125"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10125\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=10125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=10125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=10125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}