{"id":10151,"date":"2011-02-18T10:49:00","date_gmt":"2011-02-18T08:49:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"killzone-3-s-first-post-launch-patch-detailed","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/playstation\/10151-killzone-3-s-first-post-launch-patch-detailed","title":{"rendered":"Killzone 3\u2019s first post-launch patch detailed"},"content":{"rendered":"<p>Ahead of launch next week, Guerrilla Games is already working on a Killzone 3 update that addresses a number of issues identified during the game&rsquo;s recent public beta.&nbsp; These apparently include:<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; A fix to the &#8220;Your Faction Has Won\/Lost&#8221; issue, along with all oddities that resulted from this occurring<br \/>&bull;&nbsp;&nbsp;&nbsp; An issue that allowed more than two clans to join a clan match will be fixed<br \/>&bull;&nbsp;&nbsp;&nbsp; Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens<br \/>&bull;&nbsp;&nbsp;&nbsp; We&#8217;ve simplified the process to invite players into your game (just one button press)<br \/>&bull;&nbsp;&nbsp;&nbsp; The radius of the Marksman&#8217;s Scramble++ has been lowered<br \/>&bull;&nbsp;&nbsp;&nbsp; Medic&#8217;s Revive distance increased and cooldown to re-use is decreased<br \/>&bull;&nbsp;&nbsp;&nbsp; No collision on mortally wounded player bodies<br \/>&bull;&nbsp;&nbsp;&nbsp; Increased player stamina<br \/>&bull;&nbsp;&nbsp;&nbsp; An icon will be shown in the menu when you have a Killzone 3 message in your inbox<\/p>\n<p>Additionally, a bunch of other problems are scheduled for fixing &ldquo;shortly after the game&rsquo;s release&rdquo;, including:<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Support for color-blind players<br \/>&bull;&nbsp;&nbsp;&nbsp; Implement unranked custom games for players to create private or clan matches<br \/>&bull;&nbsp;&nbsp;&nbsp; Enhanced custom games functionality that will allow players to:<br \/>o&nbsp;&nbsp;&nbsp; Control over games modes and settings<br \/>o&nbsp;&nbsp;&nbsp; Secure games, allowing you to invite the players you want to play with<br \/>o&nbsp;&nbsp;&nbsp; The ability to prevent abilities and weapons from being used<br \/>o&nbsp;&nbsp;&nbsp; Toggling on and off functionality, such as ribbons, skills, explosives, etc.<br \/>o&nbsp;&nbsp;&nbsp; Selecting which careers you want available to players<br \/>o&nbsp;&nbsp;&nbsp; Allow friendly fire to be turned on or off<br \/>o&nbsp;&nbsp;&nbsp; Faction switching enabled or disabled<br \/>&bull;&nbsp;&nbsp;&nbsp; The Clan Officer role will be added to clans<br \/>&bull;&nbsp;&nbsp;&nbsp; Separate turn speeds for hip-fire and ADS<br \/>&bull;&nbsp;&nbsp;&nbsp; Overly enthusiastic death screams will be toned down<br \/>&bull;&nbsp;&nbsp;&nbsp; Increased the amount of kills required to win a Guerrilla Warfare match<br \/>&bull;&nbsp;&nbsp;&nbsp; Increased Accuracy ribbon will have its effectiveness lowered<br \/>&bull;&nbsp;&nbsp;&nbsp; Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well<br \/>&bull;&nbsp;&nbsp;&nbsp; Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Matchmaking enhancements that will close and merge games based on player count, which will keep games more full<br \/>&bull;&nbsp;&nbsp;&nbsp; Balance factions out by moving players to the other team at the end of the match if one team is lopsided<br \/>&bull;&nbsp;&nbsp;&nbsp; The ability to turn off HUD markers for point pop-ups and objectives<br \/>&bull;&nbsp;&nbsp;&nbsp; A menu option to allow squad-only chat<br \/>&bull;&nbsp;&nbsp;&nbsp; The addition of a Mute All button<br \/>&bull;&nbsp;&nbsp;&nbsp; Scoreboard flickering will be fixed<br \/>&bull;&nbsp;&nbsp;&nbsp; Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)<\/p>\n<p>The game hits the world next Friday, 25 February.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Includes toning down those \u201coverly enthusiastic death screams\u201d (lol)<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[11681],"tags":[],"class_list":["post-10151","post","type-post","status-publish","format-standard","hentry","category-playstation"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=10151"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10151\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=10151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=10151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=10151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}