{"id":101636,"date":"2016-08-19T10:58:00","date_gmt":"2016-08-19T08:58:00","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=101636"},"modified":"2016-08-19T10:59:28","modified_gmt":"2016-08-19T08:59:28","slug":"how-much-should-we-be-paying-for-games","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/101636-how-much-should-we-be-paying-for-games","title":{"rendered":"How much should we be paying for games?"},"content":{"rendered":"<p>With the highly-contentious release of No Man&#8217;s Sky, consumers are once again asking about whether we are <strong><a href=\"https:\/\/www.rockpapershotgun.com\/2016\/08\/17\/broken-promises-of-no-mans-sky\/\" target=\"_blank\">paying too much <\/a><\/strong>for our favourite hobby.<\/p>\n<p>Despite its numerous technical achievements, many are arguing that No Man&#8217;s Sky is not worthy of its $60 (<strong><a href=\"http:\/\/raru.co.za\/video-games\/4297352-no-man-s-sky-ps4\" target=\"_blank\">R850+<\/a><\/strong>) price tag, as various other survival\/exploration games are available for a <a href=\"http:\/\/store.steampowered.com\/tag\/en\/Exploration\/#tag%5B%5D=1662&amp;p=0&amp;tab=TopSellers\" target=\"_blank\"><strong>fraction<\/strong><\/a> of the cost and arguably offer more content.<\/p>\n<p>In contrast, games like The Witcher 3, Skyrim or Mass Effect all offer hundreds of hours of gameplay for the same price.<\/p>\n<p>Yes, these are RPGs and not survival\/exploration titles, but they have much bigger development teams and should cost much more to make.<\/p>\n<p>In fact, very rarely do we account for factors like the size of the team (compare the size of Hello Games&#8217; <strong><a href=\"https:\/\/en.wikipedia.org\/wiki\/No_Man%27s_Sky\" target=\"_blank\">original <\/a><\/strong>ten man team compared to the <strong><a href=\"http:\/\/www.uesp.net\/wiki\/Skyrim:Development_Team\" target=\"_blank\">hundred or so<\/a><\/strong> who worked on Skyrim), how the game is being funded and who is publishing it.<\/p>\n<p>Speaking to <strong><a href=\"https:\/\/www.rockpapershotgun.com\/2016\/02\/23\/what-do-games-cost-to-develop\/\" target=\"_blank\">RockPaperShotgun,\u00a0<\/a><\/strong>the indie team behind Brigador explained that consumers do not fully understand how much a game actually costs to make:<\/p>\n<blockquote><p>We have spent 5 years making Brigador, if you include when we started building the engine.<\/p>\n<p>5 years.<\/p>\n<p>Much of that has been working full time, 6-7 days a week, 8+ hours a day. Even at a very conservative estimate that\u2019s over 10,000 hours of work per person, and there are 4 of us. We did not do a kickstarter, we do not have a publisher. We have funded this entire project out of pocket.<\/p><\/blockquote>\n<p>Video games still offer the best &#8220;dollar to hour&#8221; value according to <strong><a href=\"http:\/\/www.samuelwbennett.com\/dollars-paid-per-hour-of-entertainment\/\" target=\"_blank\">Get Data,<\/a><\/strong> and that&#8217;s assuming you bought the game at full price on release.<\/p>\n<p>This is in part because of length and replayability, and because pricing has remained virtually unchanged since the <strong><a href=\"http:\/\/kotaku.com\/36-years-of-console-prices-adjusted-for-inflation-1485353267\" target=\"_blank\">inception <\/a><\/strong>of commercial gaming, only really adapting with inflation.<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/08\/Get-Data.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-101642\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/08\/Get-Data.jpg\" alt=\"Get Data\" width=\"1000\" height=\"750\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/08\/Get-Data.jpg 1000w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/08\/Get-Data-768x576.jpg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<hr \/>\n<p><strong>How much should games cost? 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