{"id":10205,"date":"2011-02-21T22:42:00","date_gmt":"2011-02-21T20:42:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"interview-duke-nukem-forever-developer-randy-pitchford","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/10205-interview-duke-nukem-forever-developer-randy-pitchford","title":{"rendered":"Interview: Duke Nukem Forever developer Randy Pitchford"},"content":{"rendered":"<p>Last week we were lucky enough to get some time with Gearbox co-founder Randy Pitchford to discuss the studio&#8217;s current project, Duke Nukem: Forever. Gearbox made quite a name for itself with 2009&#8217;s classic shooter Borderlands, and later ended up taking over the reins for the long awaited sequel to Duke Nukem 3D from 3D Realms.&nbsp;<\/p>\n<p><strong>MyGaming:<\/strong> First of all, did you have any idea that Duke had fans in SA?&nbsp;<\/p>\n<p><strong>Randy Pitchford:<\/strong> &nbsp;It&rsquo;s amazing to me how Duke has become a world-wide phenomenon. &nbsp;It&rsquo;s very exciting to know there are fans in South Africa and I&rsquo;m excited to talk with you and them about the game.<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Just how aware are publishers of emerging markets like SA? Obviously utmost attention is given to established regions like the US and Europe, but do you see a place like SA as a potential growth region?<\/p>\n<p><strong>Randy Pitchford:<\/strong> &nbsp;As a gamer, I know that video games are the most interesting form of entertainment on the planet. &nbsp;I&rsquo;m very excited that more and more of the world is discovering video games. &nbsp;As an entertainer, it gives me great pleasure and humility to know that I can now reach people in places I&rsquo;ve never reached before.<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Gearbox feels like a perfect match for picking up the DNF franchise. How do you balance retaining a link to the old game, while creating something new and fresh?<\/p>\n<p><strong>Randy Pitchford:<\/strong> It&rsquo;s a challenging balance, for sure. &nbsp;It&rsquo;s really important that Duke Nukem Forever contains enough of the kinds of experiences that made Duke Nukem 3D so great. &nbsp;We *must*, for example, find a shrink ray and use it on an evil monster so that we can step on him with our mighty foot. &nbsp; We *must* find a freeze thrower so that we can turn an alien invader into a block of ice and then break him into tiny ice cubes. These are fond memories that must be re-lived in high fidelity with state-of-the-art graphics and technology. At the same time, the overall experience must be entirely new. We must be surprised and excited at every turn and to do that we&rsquo;re going to have to make sure there are new things that were unexpected and interesting and compelling and entertaining. I&rsquo;m happy to report that Duke Nukem Forever delivers on all fronts.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mygaming.co.za\/news\/thumbnail.php?file=Randy_Pitchford_469392054.jpeg&amp;size=article_large\" border=\"0\" alt=\"Randy Pitchford\" title=\"Randy Pitchford\" width=\"600\" height=\"400\" \/><\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;A lot of time has passed since Duke Nukem 3D, and the industry has matured. How confident are you that there is room for a personality as brazen as Duke Nukem in the gaming world of 2011, which is mostly inhabited by less colourful and more realistic\/serious hero archetypes?&nbsp;<\/p>\n<p><strong>Randy Pitchford:<\/strong> Before I purchased the franchise, I thought about this very question very deeply. &nbsp;What I discovered was that Duke Nukem has become an icon for the game industry. &nbsp;He is really important to all of us &ndash; he&rsquo;s kind of like our Chuck Norris. &nbsp;And what&rsquo;s interesting about this is that he didn&rsquo;t get this way because of all the great Duke Nukem games that have come out over the years. &nbsp;There haven&rsquo;t been any! &nbsp; What&rsquo;s caused it is something uncontrollable &ndash; something in the gamer culture. &nbsp; It has to do with the character and what he stands for and how sticky and simple and interesting that is. &nbsp;He succeeds because he is gloriously one-dimensional. &nbsp; What is really interesting is to consider that Duke was created as the hyper exaggerated blending together of the action heroes of the 1990&rsquo;s and that today, when all of the other heroes in entertainment have become complicated and emotional with human problems that Duke is now somehow very fresh and unique. There is a bit of irony in that &ndash; the man who began as the amplified summation of the clich&eacute; is now one-of-a-kind and stands far apart from the rest of the crowd.<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Will DNF be a straight up shooter, or will there be any RPG elements &#8211; similar to some of the features established in Borderlands?<\/p>\n<p><strong>Randy Pitchford:<\/strong>&nbsp;Borderlands and Duke Nukem Forever are entirely different creatures. Duke Nukem Forever is an action adventure with a lot of focus on shooting. You&rsquo;re going to become Duke Nukem and you&rsquo;re going to save the world.<\/p>\n<p><strong>MyGaming:&nbsp;<\/strong>Will DNF follow a linear narrative, or will there any be room for decision making and exploration?<\/p>\n<p><strong>Randy Pitchford: <\/strong>&nbsp;It&rsquo;s a linear presentation, but it&rsquo;s punctuated by a variety of game play styles and a pacing between action and puzzle solving. &nbsp;Exploration and problem solving become critical parts of the equation as you play. It&rsquo;s very gratifying and because of the variety, at any given moment you can&rsquo;t help but think to yourself, &ldquo;I can&rsquo;t WAIT to see what happens next!&rdquo;<\/p>\n<p><strong>MyGaming:&nbsp;<\/strong>How many hours of gameplay are we looking at in DNF?<\/p>\n<p><strong>Randy Pitchford:<\/strong>&nbsp;We&rsquo;re finding that the average gamer who has not played before is taking about 15 to 16 hours to finish the campaign. Competitive multiplayer can be endless, of course. I think that the campaign could be a little longer for players who are very careful and patient and want to explore and do everything. I think the campaign can be shorter for players who want to just burn through the content and not take much time to stop and look at things.<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Will multiplayer be an important part of the DNF experience, or is there more of a focus on the single player component?<\/p>\n<p><strong>Randy Pitchford: <\/strong>&nbsp;There is Duke&rsquo;s story and adventure in the campaign and there is also a very robust competitive multiplayer game with several game modes, a bunch of maps and all kinds of secrets and game play to discover there. &nbsp;&nbsp;<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Would you ever want someone to make a Duke Nukem movie?&nbsp;<\/p>\n<p><strong>Randy Pitchford: <\/strong>&nbsp;That could be fun to watch if done right. We&rsquo;ve been approached and I know that Scott Miller at 3dRealms had been pursuing such a thing for some time. His game, Max Payne, was made into a movie, after all.<\/p>\n<p><strong>MyGaming:<\/strong>&nbsp;Does DNF have a &#8216;lead&#8217; development platform?<\/p>\n<p><strong>Randy Pitchford: &nbsp;<\/strong>No.<\/p>\n<p>A huge thanks goes to Randy for his time, and to Megarom for organizing the interview.&nbsp;<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/11173-Duke-Nukem-Forever-interview-(MyGaming)?p=370275#post370275\" target=\"_self\">Discuss Duke Nukem Forever<\/a> in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We get some time in with Gearbox co-founder Randy Pitchford<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[],"class_list":["post-10205","post","type-post","status-publish","format-standard","hentry","category-features"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=10205"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10205\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=10205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=10205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=10205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}