{"id":105137,"date":"2016-09-27T14:59:24","date_gmt":"2016-09-27T12:59:24","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=105137"},"modified":"2016-09-27T15:05:28","modified_gmt":"2016-09-27T13:05:28","slug":"understanding-what-graphics-settings-actually-do","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/105137-understanding-what-graphics-settings-actually-do","title":{"rendered":"Understanding what graphics settings actually do"},"content":{"rendered":"<p>To the uninitiated, PC graphics settings can be quite a daunting affair.<\/p>\n<p>The various sliders and switches are so pleasing to look at and it&#8217;s often tempting to just switch everything on and hope for the best.<\/p>\n<p>Even for those of us who have a decent idea of what we&#8217;re doing can be completely thrown off by an unknown setting option or\u00a0unusually poor performance.<\/p>\n<p>With that said, check out the most popular graphics settings and what they mean below:<\/p>\n<hr \/>\n<h3 class=\"my-4\">FPS (Frames per second)<\/h3>\n<p>The most basic thing to understand and the ultimate goal for most graphics aficionados.<\/p>\n<p>There&#8217;s no point in playing a game that looks amazing but runs like a slide show.<\/p>\n<p>Depending on how fussy you are and what type of game you are playing, playable framerates are considered to be around <strong><a href=\"https:\/\/www.reddit.com\/r\/pcgaming\/comments\/329km7\/what_minimum_framerate_does_rpcgaming_consider_to\/\" target=\"_blank\">20 frames per second<\/a><\/strong> and up.<\/p>\n<p>The current benchmark is around 60 FPS, although newer monitors are pushing this standard ever upwards.<\/p>\n<p>Don&#8217;t know how to check your framerate? We suggest <strong><a href=\"http:\/\/www.fraps.com\/\" target=\"_blank\">FRAPS<\/a><\/strong>.<\/p>\n<hr \/>\n<h3 class=\"my-4\">Vertical Sync<\/h3>\n<p>When a display&#8217;s refresh cycle is <strong><a href=\"http:\/\/www.pcgamer.com\/pc-graphics-options-explained\/\" target=\"_blank\">out of sync<\/a><\/strong> with the game&#8217;s rendering cycle, the screen can refresh just as the game has finished supplying a frame and started on another one.<\/p>\n<p>This gives the game a &#8220;tearing effect&#8221; and while it usually only lasts a couple of seconds can be disorienting and ultimately costly if you&#8217;re playing a competitive game.<\/p>\n<p>Turning Vsync on will stop this effect by locking your frames to your monitor&#8217;s closest synchronised value.<\/p>\n<p>Unfortuanetly this can also introduce its own problems including lower than possible framerates and input lag.<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Screen-Tearing.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-105139\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Screen-Tearing.png\" alt=\"screen-tearing\" width=\"650\" height=\"326\" \/><\/a><\/p>\n<hr \/>\n<h3 class=\"my-4\">Anti-Aliasing<\/h3>\n<p>Noticed that a game&#8217;s round textures appear jagged around the edges?<\/p>\n<p>That&#8217;s likely because you have anti-aliasing turned off. Typically each type of anti-aliasing works in a different way and as a result are more or less GPU intensive.<\/p>\n<p>All AA settings\u00a0 feature a numbered &#8220;x&#8221; to indicate the number of samples being taken. The higher the number, the smoother the picture but the more work it requires from your GPU.<\/p>\n<p>Check out the complete breakdown below:<\/p>\n<p><strong>Supersampling (SSAA): <\/strong>Renders games at a higher resolution and then downsamples and layers over your current resolution &#8211; quite resource intensive.<strong><br \/>\n<\/strong><\/p>\n<p><strong>Multisampling (MSAA): <\/strong>Typically produces the same results as SSAA but without being so resource intensive&gt; it is the most commonly used AA used in games.<strong><br \/>\n<\/strong><\/p>\n<p><strong>Fast Approximate (FXAA): <\/strong>As opposed to a layering technique, FXAA acts as a post-processor. It specifically focuses on the edges themselves and is arguably the most effective technique.<\/p>\n<p>Not on the list? There are also a number of vendor specific options exclusive to both AMD and Nvidia cards.<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anti-aliasing.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-105167\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anti-aliasing.jpg\" alt=\"anti-aliasing\" width=\"714\" height=\"317\" \/><\/a><\/p>\n<hr \/>\n<h3 class=\"my-4\">Ambient Occlusion<\/h3>\n<p>Most modern games have various light sources in order to set the perfect scene.<\/p>\n<p>In order to add realism, Ambient Occlusion is used to <strong><a href=\"http:\/\/gamedev.stackexchange.com\/questions\/23\/what-is-ambient-occlusion\" target=\"_blank\">approximate <\/a><\/strong>exactly how much light should be shining on any specific part of a surface, based on the light and its environment.<\/p>\n<p>As a result, the game looks more natural and overall the lighting in scenes is improved.<\/p>\n<p>This is compounded by Screen space ambient occlusion (SSAO) which uses real-time rendering of light sources. Once again, this makes a scene&#8217;s lighting appear even more realistic but hard on system resources.<\/p>\n<hr \/>\n<h3 class=\"my-4\">Anisotropic Filtering<\/h3>\n<p>Texture filtering deals with how a texture\u2014a 2D image (and other data)\u2014is displayed on a 3D model.<\/p>\n<p>Why is this important? Because 2D pixels don&#8217;t necessarily always line up perfectly on top of 3D models.<\/p>\n<p>&#8220;So, when we want to know the color of a pixel, we find the point on the texture it corresponds to, take a few samples from nearby texels, and average them. The <strong><a href=\"http:\/\/www.pcgamer.com\/pc-graphics-options-explained\/3\/\" target=\"_blank\">simplest <\/a><\/strong>method of texture filtering is <strong>bilinear filtering<\/strong>, and that\u2019s all it does: when a pixel falls between texels, it samples the four nearest texels to find its color.&#8221;<\/p>\n<p>Trilinear filtering takes this is a step further by not only averaging texels but also smoothing out the spaces between samples (bitmapping).<\/p>\n<p>But what if you&#8217;re not looking at an image dead on? <strong>Anisotropic filtering,<\/strong> significantly improves texture quality at oblique angels.<\/p>\n<p>Anistropic will require the most resources out of the three but genuinely none of the above is considered particularly intensive for newer hardware.<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anisotropic.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-105175\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anisotropic.jpg\" alt=\"anisotropic\" width=\"650\" height=\"365\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anisotropic.jpg 650w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anisotropic-230x130.jpg 230w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2016\/09\/Anisotropic-640x360.jpg 640w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/a><\/p>\n<hr \/>\n<h3 class=\"my-4\">Textures and Quality<\/h3>\n<p>This is anything from &#8220;that Quality bar&#8221; to the miniscule breakdown of water, land, and grass textures.<\/p>\n<p>While shadows are typically quite noticeable, they tend to only become very intensive on your machine amongst the higher quality settings, including softening and sharpness.<\/p>\n<p>Textures on the other hand offer quite a noticeable jump in graphics quality between presets.<\/p>\n<p>This is is because they rely quite heavily on GPU&#8217;s VRAM. They are the most intensive settings on your hardware, with the difference between high and Ultra sometimes being the difference between a perfectly playable game and a hard crash.<\/p>\n<hr \/>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p><strong><a title=\"Permalink to This is what makes up South Africa\u2019s massive R3.7 billion videogame industry\" href=\"http:\/\/mygaming.co.za\/news\/business\/104935-this-is-what-makes-up-south-africas-massive-r3-7-billion-videogame-industry.html\" rel=\"bookmark\">This is what makes up South Africa\u2019s massive R3.7 billion videogame industry<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Amazing tech and gaming specials\" href=\"http:\/\/mygaming.co.za\/news\/pc\/104839-amazing-tech-and-gaming-specials-2.html\" rel=\"bookmark\">Amazing tech and gaming specials<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Why you should set up a gaming PC in your living room\" href=\"http:\/\/mygaming.co.za\/news\/pc\/104677-why-you-should-set-up-a-gaming-pc-in-your-living-room.html\" rel=\"bookmark\">Why you should set up a gaming PC in your living room<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The ultimate guide to squeezing the best graphics from your gaming PC.<\/p>\n","protected":false},"author":234,"featured_media":105505,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_facebook_post_id":"","_sma_instagram_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20,7,3],"tags":[7702,22117,22113,22115],"class_list":["post-105137","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","category-hardware","category-pc","tag-graphics","tag-meaning","tag-options","tag-settings"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/105137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/234"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=105137"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/105137\/revisions"}],"predecessor-version":[{"id":105179,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/105137\/revisions\/105179"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/105505"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=105137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=105137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=105137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}