{"id":10559,"date":"2011-03-09T10:28:00","date_gmt":"2011-03-09T08:28:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"microsoft-promises-games-for-windows-live-will-get-better","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/10559-microsoft-promises-games-for-windows-live-will-get-better","title":{"rendered":"Microsoft promises Games for Windows Live will \u201cget better\u201d"},"content":{"rendered":"<p>In an interview with <a href=\"http:\/\/www.computerandvideogames.com\/292464\/news\/games-for-windows-live-will-get-better-promises-ms\/\" target=\"_blank\">CVG<\/a>, Kevin Unangst &#8211; one of Microsoft&rsquo;s interactive entertainment henchies &#8211; admits that the controversial Games for Windows Live service got itself off to a &ldquo;rocky start&rdquo;, but pinky-swears it&rsquo;s going to &ldquo;get better&rdquo;.<\/p>\n<p>&#8220;The service started with the right intent, which was to bring Achievements, friends, multiplayer gaming and matchmaking in a really great way to PC,&rdquo; he explains. &#8220;I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start. We also didn&#8217;t back it up with the most important thing, which is doing fantastic games to take advantage of the service. A network by itself isn&#8217;t valuable &#8211; there needs to be great games to take advantage.&rdquo;<\/p>\n<p>Apparently this includes liaising with developers like Lionhead and Gas Powered Games.<\/p>\n<p>&#8220;The Age of Empire team has got a lot of great input and the same can be said for Lionhead, who said &#8216;we&#8217;re going to build Fable 3 on the PC&#8217; and know what they want out of the service,&rdquo; he goes on. &#8220;I think the underpinnings are great, I think it&#8217;s going to continue to get better. We launched a new Marketplace which was great, we&#8217;re selling Live and non-Live enabled games.&#8221;<\/p>\n<p>&#8220;We&#8217;re also seeing developers get back to development. Epic did a great job of promoting Live with Bulletstorm. They&#8217;re pleased with the platform and the service is going to continue to get better over time.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yeeeeaaaaaaaaaahhhhhhhhhhh<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-10559","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10559","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=10559"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/10559\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=10559"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=10559"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=10559"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}