{"id":11578,"date":"2011-05-05T10:00:00","date_gmt":"2011-05-05T08:00:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"battlefield-3-superiority-mass-effect-3-delay-sw-tor-date","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/11578-battlefield-3-superiority-mass-effect-3-delay-sw-tor-date","title":{"rendered":"Battlefield 3 superiority, Mass Effect 3 delay, SW:ToR date"},"content":{"rendered":"<p>Yesterday EA held its Q4 2011 financial earnings call with investors and the press, discussing a number of issues from the financial health of the company to their upcoming wave of games.<\/p>\n<p>Financially, EA had a strong Q4 and was especially productive in the digital distribution space. &ldquo;We&#8217;re happy to report another strong quarter, top and bottom line. We&#8217;re particularly proud of the scale and growth rate of our digital business,&rdquo; said John Riccitiello, EA CEO.<\/p>\n<p>Eric Brown, EA Chief Financial Officer, added that &ldquo;digital revenue exceeded our US$750 million full year non-GAAP target, driving higher profitability.&rdquo; During the conference call, Brown discussed the current PSN issues and its impact on EA&rsquo;s business: &ldquo;We think there&#8217;s a modest impact that we&#8217;ve already factored into the upcoming quarter. Our hope is that it comes back online as quickly as possible.&rdquo;<\/p>\n<p>Despite this positive Q4 2011, EA still posted an annual loss for financial year 2011 &ndash; a loss of US$276 million. This is however a marked improvement over fiscal year 2010 in which they reported a loss of US$677 million.<\/p>\n<p><strong>Mass Effect 3 delays<\/strong><\/p>\n<p>Moving on to the conference call, EA CEO John Riccitiello discussed Mass Effect 3, saying that &ldquo;This franchise is a personal favourite of mine.&rdquo; We recently learned that <a href=\"http:\/\/mygaming.co.za\/news\/news\/11574-Mass-Effect-delayed-until-2012.html\" target=\"_self\" title=\"Mass Effect 3 has been delayed until 2012\">Mass Effect 3 has been delayed until 2012<\/a>.<\/p>\n<p>Riccitiello said that &#8220;One of the things that Ray Muzyuka and the team up at Edmonton has done is essentially&hellip;adjust some of the gameplay mechanics and some of the features, which you&#8217;ll see at E3 to put this in a genre equivalent to shooter-meets-RPG, and essentially address a far larger market opportunity than Mass Effect 1 and Mass Effect 2 began to approach. We&#8217;re huge believers in the IP and are purposefully shifting it to address a larger market opportunity.&rdquo;<\/p>\n<p>According to EA Games label president Frank Gibeau, at E3 they will reveal &#8220;some feature innovation and some new ways to play&#8221; for Mass Effect 3.<\/p>\n<p><img decoding=\"async\" src=\"\/news\/wp-content\/uploads\/Mass_Effect_3_concept_art_May_2011_335910196.jpg\" border=\"0\" alt=\"Mass Effect 3 concept art\" title=\"Mass Effect 3 concept art\" width=\"600\" \/><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: xx-small;\"><em>Mass Effect 3 concept art<\/em><\/span><\/p>\n<p><strong>Battlefield 3 &#8211; the CoD killer<br \/><\/strong><\/p>\n<p>EA&rsquo;s earnings report indicates that Battlefield 3 has thus far secured 700 percent more pre-orders than did Bad Company 2. Riccitiello didn&rsquo;t pull his punches, boasting that Battlefield 3 is superior in every way to anything that will come from Activision&rsquo;s Call of Duty franchise.<\/p>\n<p>&ldquo;We know we have a big competitor, but head-to-head with Call of Duty in Q3, we have the superior game engine, a superior development studio, and a flat out superior game. Our goal is to significantly gain share in the huge FPS category and to put the other team on defence,&rdquo; said Riccitiello, adding that &ldquo;a lot of people are telling us they want to play this game on day one.&rdquo;<\/p>\n<p>&ldquo;With Battlefield 3 we are mounting the biggest launch campaign for a game in EA&rsquo;s history. We think the franchise is worth it. We know the opportunity is worth it. Still, this is a big commitment of resources,&rdquo; said Riccitiello. &ldquo;[Battlefield 3] is designed to take [Call of Duty] down. If you&#8217;re looking for a battle of the titans &ndash; Red Sox vs Yankees, Microsoft or Google &ndash; and what the tip-off point is for this holiday season, this is it.&rdquo;<\/p>\n<p><img decoding=\"async\" src=\"\/news\/wp-content\/uploads\/Battlefield_3_4_639896924.jpg\" border=\"0\" alt=\"Battlefield 3\" title=\"Battlefield 3\" width=\"600\" \/><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: xx-small;\"><em>Battlefield 3<\/em><\/span><\/p>\n<p><strong>Star Wars: The Old Republic<\/strong><\/p>\n<p>Frank Gibeau discussed the upcoming Stars Wars MMO currently in development by BioWare &ndash; Star Wars: The Old Republic. A release date has yet to be pegged for the title, but EA expects it to launch by the end of 2011, with a chance it could be pushed into January 2012.<\/p>\n<p>&ldquo;Everyone is waiting for us to announce the ship date&hellip; Sorry, but that&rsquo;s not going to happen today. We&rsquo;re holding the date for two reasons &ndash; first, we don&rsquo;t want to tip off the competition; second, we want more data from the beta test to guarantee a spectacular experience at launch,&rdquo; said Gibeau.<\/p>\n<p><img decoding=\"async\" src=\"\/news\/wp-content\/uploads\/SWTOR_screenshot_1_150751448.jpg\" border=\"0\" alt=\"Star Wars: The Old Republic\" title=\"Star Wars: The Old Republic\" width=\"600\" \/><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: xx-small;\"><em>Star Wars: The Old Republic<\/em><\/span><\/p>\n<p><strong>The digital future &ndash; EA as a software platform<\/strong><\/p>\n<p>Riccitiello discussed the company&rsquo;s shift from a defensive business stance to offensive. &ldquo;When we established objectives around reducing title count, cutting costs and starting a digital business, we did so recognizing that we needed to execute a turn-around and the major part of what needed to change was to reduce titles and cost. Our strategies could be defined as fundamentally &lsquo;defensive&rsquo;.&rdquo;<\/p>\n<p>&ldquo;Today, we are announcing a big shift to &lsquo;offense&rsquo;. Over the coming years, we will transform EA from a packaged goods company to a fully integrated digital entertainment company,&rdquo; said Riccitiello. He went on to outline three new strategies to transform EA to a games-as-a-service (GAAS) model:<\/p>\n<p>1. Intellectual Property &ndash; &ldquo;We believe we are driving the strongest portfolio of IP in the industry with EA SPORTS, FIFA, Hasbro, Madden, Pogo, Battlefield, Need For Speed, The Sims, Tetris, Dragon Age, Mass Effect &ndash; and more. We fully intend to make these properties into year-round businesses that lead their sectors across a range of platforms,&rdquo; said Riccitiello.<\/p>\n<p>2. Platform &ndash; &ldquo;Increasingly, we see ourselves as a software platform every bit as much as we see ourselves as a content maker for other companies&rsquo; platforms. We have a great start with 112 million consumers in our Nucleus registration system, up from 61 million a year ago. And, while we will continue to be a great partner to our best retail customers and first party partners, you will see the beginnings of a consumer game platform emerge at EA that complements and extends the console ecosystem and addresses the wider opportunity on other devices,&rdquo; said Riccitiello.<\/p>\n<p>3. Talent &ndash; &ldquo;To deliver on the two strategies above &ndash; IP and Platform &ndash; we will expand on a model that is already working at EA &ndash; and only at EA. We are the only company with world-class teams working cross-platform on social, mobile and console development. We are integrating these teams and augmenting them with product monetization and marketing. It&rsquo;s a big change. As an investor, you can see this as a way to better manage our IP, and drive up the ARPU for our core properties. As a developer, you can see this as the reason EA will be the most interesting and satisfying place to work in the game industry,&rdquo; Riccitiello concluded.<\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/13074-EA-Battlefield-3-superiority-Mass-Effect-3-delay-SW-ToR-date-digital-future\" target=\"_self\" title=\"Mass Effect 3 delay, Battlefield 3 superiority, and digital future\">Mass Effect 3 delay, Battlefield 3 superiority, and digital future<\/a> <\/strong>&lt;&lt; Comments and views<\/p>\n<p><span style=\"font-size: xx-small;\">Sources:<\/span><\/p>\n<p><span style=\"font-size: xx-small;\">EA Q4 Financial Year 2011 statements &ndash; <a href=\"http:\/\/investor.ea.com\/releasedetail.cfm?ReleaseID=574530\" target=\"_blank\" title=\"EA Q4 Financial Year 2011 statements\">1<\/a>; <a href=\"http:\/\/investor.ea.com\/releasedetail.cfm?ReleaseID=574530\" target=\"_blank\" title=\"EA Q4 Financial Year 2011 statements\">2<\/a><\/span><\/p>\n<p><span style=\"font-size: xx-small;\"><a href=\"http:\/\/www.gamasutra.com\/view\/news\/34516\/EA_On_Mass_Effect_3s_MassMarket_Changes_SWTOR_Beta_Interest_Firemint_Price.php\" target=\"_blank\" title=\"Gamasutra\">Gamasutra<\/a><\/span><\/p>\n<p><span style=\"font-size: xx-small;\">Eurogamer &#8211; <a href=\"http:\/\/www.eurogamer.net\/articles\/2011-05-04-battlefield-3-flat-out-superior-to-cod\" target=\"_blank\" title=\"Eurogamer\">1<\/a>; <a href=\"http:\/\/www.eurogamer.net\/articles\/2011-05-04-mass-effect-3-tweaked-for-larger-market\" target=\"_blank\" title=\"Eurogamer\">2<\/a><\/span><\/p>\n<p><span style=\"font-size: xx-small;\"><a href=\"http:\/\/www.industrygamers.com\/news\/ea-doesnt-want-to-tip-off-the-competition-with-old-republic-release-date\/\" target=\"_blank\" title=\"Industry Gamers\">Industry Gamers<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA discusses Mass Effect 3 delays, trumping CoD, SW:ToR release date and their digital future<\/p>\n","protected":false},"author":157,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-11578","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/11578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/157"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=11578"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/11578\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=11578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=11578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=11578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}