{"id":12557,"date":"2011-06-24T10:42:00","date_gmt":"2011-06-24T08:42:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"ken-levine-devs-shouldn-t-enforce-motion-control-features-on-players","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/12557-ken-levine-devs-shouldn-t-enforce-motion-control-features-on-players","title":{"rendered":"Ken Levine: Devs shouldn\u2019t \u201cenforce\u201d motion control features on players"},"content":{"rendered":"<p>BioShock creator Ken Levine reckons motion control is kinda cool and everything, but it should always be something that players can switch off when they&rsquo;re bored of it. So like a robot girlfriend, basically.<\/p>\n<p>&ldquo;Any experience that sits in the realm of motion play needs to be kept separate from the main experience,&rdquo; he tells <a href=\"http:\/\/www.oxm.co.uk\/30660\/bioshock-infinite-dev-we-need-to-protect-traditional-gaming-from-motion-play\/\" target=\"_blank\">OXM.<\/a><\/p>\n<p>&ldquo;It needs to be firewalled off so that if this experiment isn&rsquo;t for you, or doesn&rsquo;t turn out to be all that great, you just ignore it.&#8221;<\/p>\n<p>Levine recently announced that, despite some scepticism about it, he&rsquo;d decided to include support for the PlayStation Move in BioShock: Infinite. Expect some caution.<\/p>\n<p>&ldquo;Any new experience we add, we need to be able to protect this experience,&rdquo; he explains.<\/p>\n<p>&ldquo;What you don&rsquo;t want to do is add something in and enforce it on anybody. Do an experiment, fine! We&rsquo;re in the experimental stage, and people shouldn&rsquo;t be afraid of experimenting as long as we can firewall off and protect what we know works. If we don&rsquo;t experiment, we don&rsquo;t progress.<\/p>\n<p>&ldquo;I&rsquo;m a hardcore gamer &ndash; I do most of my gaming on mouse and keyboard. I&rsquo;m always open to new things, but I&rsquo;m a really conservative guy at heart. I&rsquo;ll try it out slowly, but I&rsquo;ll be doing so very conservatively.&rdquo;<\/p>\n<p>And sensibly, I&rsquo;m sure everybody will agree.<\/p>\n<p><span style=\"font-size: small;\"><strong><a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/15065-Developers-should-not-force-motion-control-on-gamers-Bioshock-creator?p=464863#post464863\" target=\"_self\">Discuss motion control gaming<\/a> <\/strong><\/span>in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Keeping your options open<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-12557","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=12557"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12557\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=12557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=12557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=12557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}