{"id":12661,"date":"2011-06-30T10:35:00","date_gmt":"2011-06-30T08:35:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"it-s-true-kinect-is-better-now-than-it-was-at-launch","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/12661-it-s-true-kinect-is-better-now-than-it-was-at-launch","title":{"rendered":"It\u2019s true, Kinect is better now than it was at launch"},"content":{"rendered":"<p>Since launching the peripheral late last year, Microsoft has continued to work on improving Kinect. SkyNet wasn&rsquo;t built in a day, you know.<\/p>\n<p>&ldquo;I think like we showed at E3, like Kudo showed with Kinect Fun Labs &ndash; a lot of that tech is the advancements we&#8217;ve made in the accuracy, the tracking&#8230; being able to show finger tracking in the sparkles demo he did,&rdquo; Xbox senior product manager David Dennis tells <a href=\"http:\/\/www.eurogamer.net\/articles\/2011-06-29-kinect-more-accurate-now-than-at-launch\" target=\"_blank\">Eurogamer.<\/a><\/p>\n<p>&#8220;You saw too with Ubisoft&#8217;s gunsmith demo [for Ghost Recon: Future Soldier] he was using his hand to fire in the firing range mode. I think that&#8217;s the kind of thing we&#8217;re going to continue to iterate on.&#8221;<\/p>\n<p>And they&rsquo;re not stopping now, either.<\/p>\n<p>&#8220;That&#8217;s the beauty of Xbox. We&#8217;ve been doing that with Xbox 360, starting three or four years ago &#8211; continuing to deploy new software updates to improve the functionality, like enabling finger tracking and voice search,&rdquo; he adds.<\/p>\n<p>&#8220;These [updates] are very deliberate and planned and programmed. There are already people working on things for next year and the year after inside our secret bunkers, and we&#8217;ll continue to bring amazing stuff that consumers love.&#8221;<\/p>\n<p>Yeah. Now we just need some great games for the thing. Get busy on that one, guys, and maybe we&rsquo;ll be interested.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Accuracy and finger-tracking now, more to come<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-12661","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=12661"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12661\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=12661"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=12661"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=12661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}