{"id":12701,"date":"2011-07-01T16:21:00","date_gmt":"2011-07-01T14:21:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"bioware-we-ve-listened-to-the-fans-in-a-big-way-for-mass-effect-3","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/12701-bioware-we-ve-listened-to-the-fans-in-a-big-way-for-mass-effect-3","title":{"rendered":"BioWare: \u201cWe\u2019ve listened to the fans in a big way\u201d for Mass Effect 3"},"content":{"rendered":"<p>According to BioWare&rsquo;s Jesse Hudson, fan feedback has had a significant impact on development for Mass Effect 3.<\/p>\n<p>We got a lot of feedback from fans that [the customization options] were too cumbersome, so we totally removed them for Mass Effect 2. We might have cut a little too deep with that,&rdquo; he tells <a href=\"http:\/\/www.wired.com\/gamelife\/2011\/06\/mass-effect-3\/\" target=\"_blank\">Wired<\/a>.<\/p>\n<p>And you wanted better melee combat? You got it.<\/p>\n<p>&ldquo;One of the big things that we&rsquo;re trying to do is give players more choices. A lot of players wanted to get up close and personal, but didn&rsquo;t have the tools to do that,&rdquo; Houston explains. And so enter Mass Effect 3&rsquo;s new Omniblade, the Specter&rsquo;s first choice in close quarters conflict resolution.<\/p>\n<p>&ldquo;We learned a lot about the way story flow should work [from Dragon Age 2],&rdquo; he adds. &ldquo;I don&rsquo;t want to go into too many details, but ultimately, we&rsquo;ve listened to the fans in a big way: We&rsquo;re taking it very, very seriously and we&rsquo;re committed to making sure we don&rsquo;t repeat mistakes.&rdquo;<\/p>\n<p>The game is due out next year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And \u201cwe\u2019re committed to making sure we don\u2019t repeat mistakes\u201d<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-12701","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=12701"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/12701\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=12701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=12701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=12701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}