{"id":14106,"date":"2011-09-18T09:00:00","date_gmt":"2011-09-18T07:00:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"epic-wants-a-partner-to-finish-shadow-complex-2","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/14106-epic-wants-a-partner-to-finish-shadow-complex-2","title":{"rendered":"Epic wants a partner to finish Shadow Complex 2"},"content":{"rendered":"<p>Nothing hurts more than when a sequel or even original game you were really looking forward to gets shelved, without much in the way of an indication of when (or if) it&rsquo;ll be completed &#8211; it&rsquo;s worse when this is done seemingly without mention from the developer itself (I&rsquo;m looking at you Valve, where the blue hell is my Episode 3?).<\/p>\n<p>Fans of the Xbox Live Arcade title Shadow Complex may thus be excited to hear that while the sequel was indeed shelved, and remains that way, Epic hasn&rsquo;t forgotten about it just yet.<\/p>\n<p>&#8220;Shadow Complex 2 is sitting there, it&#8217;s actually largely designed, we just need to find a partner that will help us to finish it so we can bring it to market,&#8221; says Cliff Bleszinski.<\/p>\n<p>The original decision to shelve the game was a result of changing focus to the iOS title, which they decided to make from scratch rather than as a port, eventually becoming Infinity Blade. The iOS market is in a constant state of growth, and the success of Infinity Blade bears testament to that, as well as Epic&rsquo;s business Savvy.<\/p>\n<p>Bleszinski explains, &#8220;We needed a flagship product for iOS, plain and simple.<\/p>\n<p>&#8220;We could have ported Shadow Complex, but it would have been a lot of work and it might not have been the right fit. And then Donald Mustard suggested Punch Out!! with swords and RPG layers and we were like, &#8216;Yes!'&#8221;<\/p>\n<p>Source: <a href=\"http:\/\/www.gamasutra.com\/view\/news\/37296\/Epics_Bleszinski_Shadow_Complex_2_Largely_Designed_Looking_For_Partner.php\" target=\"_blank\" title=\"Gamasutra\">Gamasutra<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game is already &quot;largely designed&quot;<\/p>\n","protected":false},"author":165,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-14106","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/165"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=14106"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14106\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=14106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=14106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=14106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}