{"id":14612,"date":"2011-10-11T02:17:00","date_gmt":"2011-10-11T00:17:00","guid":{"rendered":""},"modified":"2011-11-17T15:23:04","modified_gmt":"2011-11-17T13:23:04","slug":"bodycount-review-xbox-360","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/reviews\/14612-bodycount-review-xbox-360","title":{"rendered":"Bodycount Review (Xbox 360)"},"content":{"rendered":"<p>It\u2019s really difficult to fault a game for doing what it\u2019s supposed to do.<\/p>\n<p>Unless of course that which it\u2019s supposed to do isn\u2019t all that great to begin with.<\/p>\n<p>You see, that\u2019s the problem with Bodycount &#8211; it\u2019s not that it\u2019s a bad game, per se &#8211; it\u2019s just so entirely unremarkable and shallow that it leaves you feeling like you\u2019re just killing time while you wait for your toaster to warm your buttered bun.<\/p>\n<p><strong>Insert generic heading here<\/strong><\/p>\n<p>Don\u2019t ask me what Bodycount is actually about, because I haven\u2019t the foggiest idea. It apparently involved some malarky about an agency called \u201cthe Network\u201d that sends you, a faceless, generic militant known only as \u201cthe Asset\u201d, into a typical war-torn African city to shoot everything in sight.<\/p>\n<p>In fact, the only thing that stood out to me in any way during the opening level of the game was the sheer amazement at how this game got released without African-American woman\u2019s group, Black Looks, getting all up in Codemaster\u2019s grill <a title=\"Resident Evil 5 complaints\" href=\"http:\/\/www.psxextreme.com\/ps3-news\/1625.html\" target=\"_blank\">a la Resident Evil 5<\/a>.<\/p>\n<p>Considering the flak Resident Evil 5 got for sending Chris Redfield into an African village to kill uroboros-infected Africans &#8211; I\u2019m really surprised there\u2019s not been a peep about the equally as white, \u201cAsset\u201d, emptying clips into normal, not-infected-by-anything Africans.<\/p>\n<p>In all fairness though, with the repeated use of character models (with a bit of a different colour palette now and then) you\u2019re only really killing about 2 people over and over again, anyway.<\/p>\n<p>Maybe the game is making some statement about cloning, or perhaps the game is simply a dumb shooter that doesn\u2019t faff about with stories and characters, but instead opts for mind-numbing shooty-shooty action!<\/p>\n<p>This is the part I mentioned where the game does what it\u2019s supposed to do. Mostly.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/bodycount_screens_000_897561091.jpg\" alt=\"\" width=\"340\" height=\"191\" border=\"0\" \/><\/p>\n<p><strong>Duck and cover<\/strong><\/p>\n<p>After dropping into the map, you\u2019re given your weapons and get thrown into the crossfire of two opposing militant groups. You\u2019re on your own team, so you kill them all.<\/p>\n<p>The game uses a rather novel cover feature, where pushing the trigger makes you duck. Not behind anything, mind you &#8211; that\u2019s something you control manually as you determine where the hell you are as you bob around.<\/p>\n<p>While this is a nice change from conventional cover systems &#8211; it\u2019s a bit clumsy; it\u2019s difficult to determine when you\u2019re actually behind cover (usually when the bullets stop hitting you, you\u2019re okay) &#8211; but by the time you\u2019ve isolated that perfect spot to take out enemies, they\u2019ve already bombarded you with grenades, and effectively destroyed the cover altogether.<\/p>\n<p>Thus began my semi-effective method of running head-first into enemies and shooting them in the face.<\/p>\n<p>The game allows for some degree of strategy when it comes to taking on missions &#8211; but you will eventually have to kill everything anyway, so why waste time sneaking about.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/bodycount_screens_005_685551629.jpg\" alt=\"\" width=\"340\" height=\"190\" border=\"0\" \/><\/p>\n<p><strong>It&#8217;s a warzone<\/strong><\/p>\n<p>Enemies aren\u2019t stupid, and will take cover, lob grenades at you and know well enough that there are other enemies about besides you &#8211; but at the same time there are a fair share that dance around with targets on their heads, waiting for you to introduce them to an early death.<\/p>\n<p>The game has the most ridiculous \u201ccurrency\u201d in the form of \u201cintel\u201d &#8211; which is indicated rather comically by large exclamation symbols littered all over the aftermath of your shoot-fest.<\/p>\n<p>Killing enemies more effectively (boom! Headshot!) gives more intel, which in turn powers up one of four special abilities (temporary invulnerability, exploding bullets, night vision and calling an airstrike).<\/p>\n<p>So basically, killing people makes them drop documents containing data which directly feeds into your brain either boosting you physically by numbing pain &#8211; or mentally, by removing the hurr durr and allowing you to remember how to use basic equipment you had all along.<\/p>\n<p>As the game progresses, you get more enemies to shoot at (yes, white people amongst them) and some tougher \u201cboss\u201d-like baddies who take a little bit more to dispose of; but the main idea of \u201cshoot everything to sh*t\u201d doesn\u2019t change much. At all.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/bodycount_screens_002_460315613.jpg\" alt=\"\" width=\"600\" height=\"337\" border=\"0\" \/><\/p>\n<p><strong>What really counts<\/strong><\/p>\n<p>Admittedly I never got to finish Bodycount; I got to the later levels, almost 5 hours in, and It was around about that point that thieves broke into my house and stole my TV.<\/p>\n<p>While I am significantly annoyed at this fact &#8211; somewhere in my heart of hearts, I think the universe was actually doing me a favour.<\/p>\n<p>As I said: it\u2019s not that Bodycount is a bad game &#8211; it\u2019s actually quite a fun game; but only in the sense that, say, Kung Pow is a fun movie: It\u2019s a mindless, almost pointless, romp that doesn\u2019t suck enough to disregard it, but also doesn\u2019t excel enough to make it a must-have title.<\/p>\n<p>You\u2019ll undoubtedly have a blast just shooting things like a crazy man; whooping as the environments dissipate in your wake &#8211; but it will be over very quickly, and boredom will set in as you routinely dispatch enemies the same way you\u2019ve been doing all along.<\/p>\n<p>With so many great games out, and still more to come &#8211; especially shooters &#8211; Bodycount doesn\u2019t really have a place in my limited attention span &#8211; even though it doesn\u2019t take much of it to play.<\/p>\n<p><object width=\"600\" height=\"335\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/ZmIkUV_LMCg?version=3&amp;hl=en_GB&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed width=\"600\" height=\"335\" type=\"application\/x-shockwave-flash\" 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\/><\/a>\n\t\t\t<\/dt><\/dl>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>1&#8230;2&#8230;3&#8230;4&#8230;ZzzZzz<\/p>\n","protected":false},"author":167,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-14612","post","type-post","status-publish","format-standard","hentry","category-reviews"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/167"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=14612"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14612\/revisions"}],"predecessor-version":[{"id":26291,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14612\/revisions\/26291"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=14612"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=14612"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=14612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}