{"id":14718,"date":"2011-10-14T00:38:00","date_gmt":"2011-10-13T22:38:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"indie-focus-legend-of-grimrock","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/14718-indie-focus-legend-of-grimrock","title":{"rendered":"Indie Focus: Legend of Grimrock"},"content":{"rendered":"<p>When someone mentions &ldquo;dungeon crawler&rdquo; to you, your mind doesn&rsquo;t immediately spark up high resolution textures, dynamic lighting and the first-person perspectives.<\/p>\n<p>Yet that&rsquo;s exactly what developers Almost Human are delivering in Legend of Grimrock &#8211; a contemporary dungeon crawler RPG that&rsquo;s being set for release at the end of this year (2011)<\/p>\n<p>Far from the static, pixellated crawlers of old; Legend of Grimrock combines awesome visuals and strategically varied gameplay to drag a rather aged genre into the present.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/legend_of_grimrock_00_556191613.jpg\" border=\"0\" width=\"340\" height=\"212\" \/><\/p>\n<p>By their own admission, Almost Human realise that the dungeon crawler genre will never really catch onto mainstream success, but they seem really passionate about what they&#8217;re doing.<\/p>\n<p>You&#8217;d have to be, for four people to produce something that looks this amazing.<\/p>\n<p>Also, with sights set on iOS (iPad and iPhone), mainstream success may very well be on its way.<\/p>\n<p>A recently released gameplay video shows off how some of Grimrock&#8217;s features will play out:<\/p>\n<p>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"600\" height=\"335\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/_HnTeQFBIq0?version=3&amp;hl=en_GB&amp;rel=0\" \/><embed type=\"application\/x-shockwave-flash\" width=\"600\" height=\"335\" src=\"http:\/\/www.youtube.com\/v\/_HnTeQFBIq0?version=3&amp;hl=en_GB&amp;rel=0\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<p>Players move through the grid-styled maps, interacting with the environments where possible; and kicking ass in real-time combat when the need arises (i.e. if something big and nasty moves onto the screen).<\/p>\n<p>Taking action entirely through one interface, you attack with your party members while deftly and strategically moving around the area; upgrading your character as you find more loot.<\/p>\n<p>Good to see that picking up anything not tied, glued or bolted down is still very much alive in CRPGs.<\/p>\n<p>The video also shows how magic will be cast &#8211; with you having to map out specific patterns on a grid to case different spells &#8211; as well as small things that we wish we had in our own homes, like pressing a broken stone to reveal hidden doors and passages.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/legend_of_grimrock_01_454123434.png\" border=\"0\" width=\"600\" height=\"337\" \/><\/p>\n<p>The game will feature character creation (or the option to select a preset, if you&#8217;re lazy) and a respectable goal of 15 different kinds of enemies.<\/p>\n<p>For a 4-man team with a game that looks this good &#8211; colour me impressed.<\/p>\n<p>Almost Human is an indie development team of 4 guys who are self-proclaimed &#8220;game industry veterans&#8221;, with a combined experience of 30 years working on commercial titles; Legend of Grimrock is their first project as a team, and it&#8217;s running off of an engine they built themselves.<\/p>\n<p>Legend of Grimrock is aiming for release before the end of 2011; launching first on PC and then following with Mac and iOS.<\/p>\n<p>Check it out at <a href=\"http:\/\/www.grimrock.net\/\" target=\"_blank\" title=\"http:\/\/www.grimrock.net\/\">www.grimrock.net<\/a><\/p>\n<p><span style=\"font-size: small;\"><a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/18932-Indie-Focus-Legend-of-Grimrock\" target=\"_self\"><strong>Indie Focus: Legend of Grimrock<\/strong><\/a> &lt;&lt; Comments and views<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Indie devs, Almost Human, are making the dungeon crawler genre cool again<\/p>\n","protected":false},"author":167,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[],"class_list":["post-14718","post","type-post","status-publish","format-standard","hentry","category-features"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14718","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/167"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=14718"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/14718\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=14718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=14718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=14718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}