{"id":27487,"date":"2011-11-26T15:00:09","date_gmt":"2011-11-26T13:00:09","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=27487"},"modified":"2011-11-29T17:48:50","modified_gmt":"2011-11-29T15:48:50","slug":"max-payne-3-gets-cover-mechanic-and-zoom-aim","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/27487-max-payne-3-gets-cover-mechanic-and-zoom-aim","title":{"rendered":"Max Payne 3 gets cover mechanic and zoom aim"},"content":{"rendered":"<p>Max Payne 3 is getting kitted out with a couple of more traditional ways of killing enemies, with a cover mechanic as well as over-the-shoulder zoom aiming.<\/p>\n<p>Talking to GameSpot, art director Rob Nelson explains, &#8220;We&#8217;ve introduced a left trigger, over the shoulder aiming feature that most games have, where you can sort of zoom in a bit closer and aim more precisely on your target at the expense of your ability to move around quickly.&#8221;<\/p>\n<p>&#8220;So we added that, and we&#8217;ve added a cover mechanic, but those are ancillary additions to the core of the game, which is still very much the run and gun.&#8221;<\/p>\n<p>As far as bullet-time is concerned, that\u2019s going to be pretty much how it was in the first two games.<\/p>\n<p>&#8220;As far as the way bullet-time works now, compared to the way it worked in the old games &#8211; and what the greatest addition, enhancement is &#8211; it works pretty much the same,&#8221; Nelson said.<\/p>\n<p>&#8220;It really, it hasn&#8217;t changed,&#8221; he added. &#8220;But yet it looks and feels completely different because of the depth at which we&#8217;ve integrated it.&#8221;<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-26893\" title=\"Max Payne 3 screenshots 27\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27.jpg\" alt=\"\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27.jpg 800w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-300x168.jpg 300w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-80x45.jpg 80w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-100x56.jpg 100w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-150x84.jpg 150w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-170x96.jpg 170w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-297x167.jpg 297w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-530x298.jpg 530w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-625x351.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2011\/11\/Max-Payne-3-screenshots-27-250x140.jpg 250w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a title=\"Company Information\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/20483-Rockstar-Games\">Rockstar<\/a> is making use of their Euphoria engine to get more realism out of the game, particularly with the way enemies react to getting shot.<\/p>\n<p>&#8220;As far as Euphoria, it&#8217;s basically a set of behaviours that you can tune, and so it&#8217;s really how much effort you put into that. With Max, we put a lot of effort into the different aspects of Euphoria and how we use it. So there&#8217;s the hit-reacts for the enemies &#8211; we sort of evolved that and made them feel more connected,&#8221; Nelson explains.<\/p>\n<p>&#8220;We&#8217;re always pushing it. Plus we have bullet-cams and things like that.&#8221;<\/p>\n<p>Max Payne 3 is set to be released in March of 2012.<\/p>\n<h5>Source: <a title=\"Eurogamer\" href=\"http:\/\/www.eurogamer.net\/articles\/2011-11-24-rockstar-adds-cover-zoom-aiming-to-max-payne-3\" target=\"_blank\">Eurogamer<\/a><\/h5>\n","protected":false},"excerpt":{"rendered":"<p>But Rockstar assures fans the core gameplay is intact<\/p>\n","protected":false},"author":165,"featured_media":26903,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2,3,4],"tags":[1021,619,1019,193],"class_list":["post-27487","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-pc","category-xbox","tag-euphoria","tag-max-payne-3","tag-rob-nelson","tag-rockstar"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/27487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/165"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=27487"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/27487\/revisions"}],"predecessor-version":[{"id":27983,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/27487\/revisions\/27983"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/26903"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=27487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=27487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=27487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}