{"id":31225,"date":"2012-01-23T12:59:35","date_gmt":"2012-01-23T10:59:35","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=31225"},"modified":"2012-01-23T13:01:57","modified_gmt":"2012-01-23T11:01:57","slug":"ken-levin-shares-thoughts-on-hardcore-1999-mode","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/31225-ken-levin-shares-thoughts-on-hardcore-1999-mode","title":{"rendered":"Ken Levine shares thoughts on hardcore &#8220;1999 mode&#8221;"},"content":{"rendered":"<p>In case you missed it, Irrational Games announced last week that Bioshock Infinite will feature a special \u201c1999 mode\u201d. The mode promises to up the difficulty level to a point that veteran gamers harking back to the 90\u2019s and before will be right at home with.<\/p>\n<p>Some of the gameplay features unique to 1999 mode:<\/p>\n<p>\u2022\u00a0\u00a0 \u00a0Upgrades will be permanent;<br \/>\n\u2022\u00a0\u00a0 \u00a0Respawning will be restricted;<br \/>\n\u2022\u00a0\u00a0 \u00a0Weapon, power and health management will be more demanding;<br \/>\n\u2022\u00a0\u00a0\u00a0 And you&#8217;ll see &#8220;Game Over&#8221; a lot.<\/p>\n<p>Game Informer recently caught up with Bioshock Infinity mastermind and general games-industry legend, <a title=\"Person Information\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/21043-Ken-Levine\">Ken Levine<\/a> to find out more about his thoughts on 1999 mode.<\/p>\n<div id=\"attachment_31266\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-31266\" class=\" wp-image-31266\" title=\"Ken Levine\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine.jpg\" alt=\"\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine.jpg 800w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-300x168.jpg 300w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-80x45.jpg 80w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-100x56.jpg 100w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-150x84.jpg 150w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-170x96.jpg 170w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-297x167.jpg 297w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-530x298.jpg 530w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-625x351.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/01\/Ken-Levine-250x140.jpg 250w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-31266\" class=\"wp-caption-text\">Ken Levine<\/p><\/div>\n<p>When asked why Levine feels that 1999 mode is worthy of \u201cprecious development time and budget\u201d, he had this to say:<\/p>\n<p>&#8220;It occurred to me in a revelation, what was missing in BioShock 1 \u2013 the sense of permanence. And then once you realize that, you&#8217;re like,\u00a0 &#8216;Okay, we need to deal with that problem.&#8217; I miss that; my favorite part of playing those old-school games is making those decisions.&#8221;<\/p>\n<p>&#8220;The big difference in terms of choices in this mode is that you&#8217;re not going to be able to be a jack-of-all-trades, much like in games we&#8217;ve done before. If you&#8217;re going in one direction, like one weapon or a certain type of vigor, that&#8217;s going to come at the expense of other weapons and other vigors.<\/p>\n<p>&#8220;If you&#8217;re specialized in, say, rifles, and you&#8217;re out of ammo for that and you come across a bunch of pistols or rocket launchers or something, you&#8217;re going to be not so good with those weapons and you&#8217;re going to feel that pain. You&#8217;re really going to be incentivized to find resources for the weapons you&#8217;re good at.<\/p>\n<p>&#8220;I think that&#8217;s going to be really interesting when you get into those fights where you feel like you&#8217;re up against it in a way that you&#8217;re not normally.\u201d<\/p>\n<h5>Source: <a href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2012\/01\/20\/ken-levine-on-bioshock-infinite-39-s-1999-mode.aspx\" target=\"_blank\">Game Informer <\/a><\/h5>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-20216\" title=\"bioshock_infinite_ingame4_967098493.jpg\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493.jpg\" alt=\"\" width=\"600\" height=\"335\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-300x167.jpg 300w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-80x45.jpg 80w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-100x56.jpg 100w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-150x84.jpg 150w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-170x96.jpg 170w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-297x167.jpg 297w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/bioshock_infinite_ingame4_967098493-250x139.jpg 250w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Explains design philosophy behind old-school difficulty mode<\/p>\n","protected":false},"author":161,"featured_media":29479,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2,3,4],"tags":[827,31,283,2013,281],"class_list":["post-31225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-pc","category-xbox","tag-2k-games","tag-active","tag-bioshock-infinite","tag-irrational-games","tag-ken-levine"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/31225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=31225"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/31225\/revisions"}],"predecessor-version":[{"id":31226,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/31225\/revisions\/31226"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/29479"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=31225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=31225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=31225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}