{"id":34522,"date":"2012-03-21T15:02:58","date_gmt":"2012-03-21T13:02:58","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=34522"},"modified":"2012-03-22T10:19:35","modified_gmt":"2012-03-22T08:19:35","slug":"video-games-enter-the-realm-of-art","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/34522-video-games-enter-the-realm-of-art","title":{"rendered":"Video games enter the realm of art"},"content":{"rendered":"<p>They&#8217;ve come a long way since the man who would be Mario set off to rescue Pauline from Donkey Kong and Pac-Man gobbled up as many dots as he could before the ghosts caught up with him.<\/p>\n<p>But really, are video games art?<\/p>\n<p>Absolutely, contends a major exhibition that opened Friday at the Smithsonian American Art Museum in Washington that celebrates gaming&#8217;s rich creative side and the people behind a medium that&#8217;s still in full bloom.<\/p>\n<p>&#8220;The Art of Video Games&#8221; spans the 40 years since video games moved from amusement arcades into homes around the world, evolving in leaps and bounds with ever-more-sophisticated graphics, interactivity and story-telling.<\/p>\n<p>&#8220;While this exhibition is not the first exhibition that actually uses video games, it is the first I believe that actually looks at video games themselves as an art form,&#8221; curator Chris Melissinos told AFP.<\/p>\n<p>&#8220;This is not about the art within video games,&#8221; said Melissinos, an avid gamer since he was a 10-year-old in his native New York borough of Queens. &#8220;This is about video games themselves as an artistic medium.&#8221;<\/p>\n<p>The exhibition comes nine months after the US Supreme Court said the First Amendment covered video games, in a landmark ruling that put them on a part with books and other forms of artistic expression.<\/p>\n<p>Bathed in red and blue lighting, and appropriately next to a Nam June Paik video installation, &#8220;The Art of Video Games&#8221; spotlights 80 hit games created for 20 different gaming systems, from the <a title=\"Company Information\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/12011-Atari\">Atari<\/a> VCS of the 1970s to today&#8217;s <a title=\"System Information\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/19888-Playstation-3-(PS3)\">PlayStation 3<\/a>, that Melissinos calls &#8220;the touchstones of their generation.&#8221;<\/p>\n<p>Five games &#8212; &#8220;Pac-Man,&#8221; &#8220;Super Mario Brothers,&#8221; &#8220;The Secret of Monkey Island,&#8221; &#8220;Myst&#8221; and &#8220;Flower&#8221; &#8212; are booted up with their original joysticks and motion controllers for visitors to play on wall-sized screens.<\/p>\n<p>Long-obsolete consoles like the ColecoVision that powered &#8220;Donkey Kong&#8221; and the Commodore 64 that made &#8220;Attack of the Mutant Camels&#8221; possible are encased in Plexiglass display boxes like pharaonic Egyptian artifacts.<\/p>\n<p>&#8220;When hardcore gamers come in here, they&#8217;re going to go, &#8216;Yes, these are the correct games to represent these different eras&#8217;,&#8221; said Chris Kohler, gaming editor of Wired.com and an advisor to the exhibition.<\/p>\n<p>&#8220;But when non-gamers come in, I think they&#8217;re really going to get an education into the art form that this medium really truly is, and has become, and how it has evolved,&#8221; he told AFP.<\/p>\n<p>In-gallery videos tackle the past, present and future of gaming through interviews with 20 influential figures in the gaming world; the videos also feature on the exhibition&#8217;s website (www.americanart.ci.edu).<\/p>\n<p>Notable among the innovators is Jenova Chan, who tells how rural California inspired him to create &#8220;Flower,&#8221; in which the player swooshes through Van Gogh-like fields like the wind, picking up flower petals along the way.<\/p>\n<p>&#8220;I grew up in Shanghai&#8230; I had never seen a rolling hill,&#8221; says Chan in the his video interview.<\/p>\n<p>&#8220;So when I came to California, I saw these farms, endless green, the windmills. I wanted to capture that because it&#8217;s so overwhelming. It&#8217;s like a person that has never seen the ocean going to the beach for the first time.&#8221;<\/p>\n<p>&#8220;Games just aren&#8217;t about blowing things up,&#8221; says another interviewee, game developer Jennifer MacLean, who personifies the little-known fact that a big segment of those who create online games today are women over 35.<\/p>\n<p>&#8220;I&#8217;d love to see them enrich somebody&#8217;s life by helping them learn to feel more, lean to love more, learn to invest more in the world around them.&#8221;<\/p>\n<p>A richly illustrated 216-page catalog rounds out the exhibition that opens alongside GameFest!, a weekend of talks, open game playing and game-inspired music, and runs until September 30 before touring 10 other US cities.<\/p>\n<h5>Source : Sapa-AFP<\/h5>\n<h3 class=\"my-4\">Related Articles<\/h3>\n<p><a title=\"Are videogames art? 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