{"id":35591,"date":"2012-04-07T08:00:53","date_gmt":"2012-04-07T06:00:53","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=35591"},"modified":"2012-04-10T10:59:48","modified_gmt":"2012-04-10T08:59:48","slug":"john-romero-working-on-new-pc-centric-shooter","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/35591-john-romero-working-on-new-pc-centric-shooter","title":{"rendered":"John Romero working on new, PC-centric shooter"},"content":{"rendered":"<p>John Romero is kind of a big deal. The man basically fathered the FPS, founding Id Software which churned out some franchises you might have heard of: Quake, Wolfenstein and Doom.<\/p>\n<p>Now the PC legend has said he\u2019s soon to start work on a new project.<\/p>\n<p>&#8220;Yes, I&#8217;m definitely going to be making another shooter and it will be on PC first,&#8221; he said.<\/p>\n<p>&#8220;I don&#8217;t want to talk about the details but I already know what it is. I&#8217;ve already kind of designed the thing and it&#8217;s pretty cool &#8211; though of course, I am going to say that. I think it&#8217;s a neat design, I haven&#8217;t seen the design anywhere else.&#8221;<\/p>\n<p>Romero isn\u2019t saying much, but what he is saying is that the shooter will be a little like an MMO, where as you progress through the game you improve in meaningful ways.<\/p>\n<p>&#8220;It&#8217;s a persistent game, it has persistent player data, the character grows and gets better over time.<\/p>\n<p>&#8220;You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique.\u201c<\/p>\n<p>Romero is currently the CEO of social game studio Loot Drop, Inc., but he\u2019s not confirming whether or not his studio will be producing the game.<\/p>\n<p>It\u2019s been nearly 10 years since Romero made a shooter, but he doesn\u2019t think the craft has changed much.<\/p>\n<p>&#8220;I don&#8217;t think it&#8217;s changed other than that the 3D graphics have to be good and there are a tonne of basics in the design that have to be there for players to feel that it&#8217;s a current game.<\/p>\n<p>&#8220;But I already have a lot of that stuff designed and none of what I&#8217;ve done has become invalid over time based on today&#8217;s shooters. So I don&#8217;t think there&#8217;s an issue with it feeling dated or feeling old. It&#8217;s not going to be an old-school shooter &#8211; it won&#8217;t be pixelated. But it will probably have some faster movement than most games have right now.&#8221;<\/p>\n<p>Romero notes he doesn\u2019t much like the evolution of the genre, but the PC veteran blames console gamepads for this.<\/p>\n<p>&#8220;I&#8217;m not a fan of cover systems or the player being a bullet sponge. I like feeling that I have skill in the game.&#8221;<\/p>\n<p>&#8220;I do realise that a lot of the movement in new shooters is directly attributable to the console controller because you can&#8217;t play well and fast with them so they had to come up with some design to make it so the player can do something else if they can&#8217;t skillfully move quickly.<\/p>\n<p>Zing.<\/p>\n<p>&#8220;I love twitch 180s, fast targeting, fast firing, fast movement. So anything that&#8217;s not like that\u2026 is not interesting to me.\u201d<\/p>\n<p>It\u2019s clear where the developer\u2019s loyalties lie, perhaps we&#8217;d be wise not to hold our breath for a console version.<\/p>\n<h5>Source: <a title=\"Eurogamer\" href=\"http:\/\/www.eurogamer.net\/articles\/2012-04-05-john-romero-details-plans-for-mmo-ish-pc-shooter\" target=\"_blank\">Eurogamer<\/a><\/h5>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;You can&#8217;t play well and skilfully with console controllers&#8221;<\/p>\n","protected":false},"author":165,"featured_media":33383,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2,3,4],"tags":[883,21,887,3272,3275,3274,3273],"class_list":["post-35591","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-pc","category-xbox","tag-doom","tag-headline","tag-id-software","tag-john-romero","tag-loot-drop","tag-quake","tag-wolfenstein"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/35591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/165"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=35591"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/35591\/revisions"}],"predecessor-version":[{"id":35615,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/35591\/revisions\/35615"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/33383"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=35591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=35591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=35591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}