{"id":3599,"date":"2009-03-03T13:44:00","date_gmt":"2009-03-03T11:44:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"blizzard-responds-to-community","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/3599-blizzard-responds-to-community","title":{"rendered":"Blizzard responds to community"},"content":{"rendered":"<p>These queries and responses were takien directly from the official <a href=\"http:\/\/forums.battle.net\/thread.html?topicId=15443404762&amp;pageNo=1#2\" target=\"_blank\">Diablo III forums<\/a>. <\/p>\n<p><strong>First Query<\/strong><\/p>\n<p><em>&ldquo;The enchanted weapons are just a joke. Don&#8217;t get me wrong I think that they should leave the flame, lightning and cold weapon animations. There just needs to be variety of effects for different levels of damage that a weapon does.&rdquo;<\/em><\/p>\n<p><em>&ldquo;Cold damage &#8211; 1-10 weapon glows blue, 11-25 weapon leaves a blue trail, 25-50 weapon leaves frost trail, 51+ weapon has constant frost + trail (what we saw in gameplay demo) and similar for all enchanted items. Its a little ridiculous when an maul does 1-5 fire damage is on fire&#8230;.just looks too over the top. The effects should be more varied plus it would add some identification for multiplayer and for just add more depth to the game&#8230;not to mention give you something to strive for weapon wise.&rdquo;<\/em><\/p>\n<p><strong>Blizzard Response <\/strong><\/p>\n<p><em>&#8220;That&#8217;s actually exactly what we have. The elemental effects seen in the video were, at the time, the most &#8220;powerful&#8221; versions of each effect to make sure they were noticeable. And of course, they were certainly not final.<\/em>&#8220;<br \/><strong><\/strong><\/p>\n<p><strong>Second Query <\/strong><\/p>\n<p>This query, again raised by a forum member, basically asks if uniquely rendered enemies would be possible in Diablo III, or if like in the previous Diablo titles, players will find themselves wading through countless carbon copies monsters.<\/p>\n<p><em>&ldquo;On his own, the Unburied looks pretty cool. When there are three or four standing next to each other, exactly identical, it looks kind of less-amazing. What I want to know is can there possibly be a RANDOM generation of features on mobs (particularly big ones like this guy where you really notice it) such as the position\/number of spikes on his back, the size and shape of head and limbs, etc?&rdquo;<\/em><\/p>\n<p><strong>Blizzard Response<\/strong><\/p>\n<p><em>&ldquo;Well to be perfectly honest all of these shots are set up. Generally you&#8217;re probably not going to run into that many at one time. So a couple dispersed within a sea of every other monster, you don&#8217;t see the stark repetition. I don&#8217;t think normal spawning conditions would have that many facing you at once, especially because they&#8217;re kind of tough. <\/p>\n<p>As far as having randomized creatures&#8230; mmm&#8230; it would take a lot of work but of course it wouldn&#8217;t be impossible. The question is though, does that massive undertaking just to make sure a creature doesn&#8217;t look the same as the one next to it matter when they&#8217;re dead within a matter of seconds? Probably not. <\/p>\n<p>Or a more important question is, how many unique types of monsters do we cut from the final game so this guy doesn&#8217;t always have an arm in the same place? <br \/>The stark reality of production schedules! They give me nightmares too. <\/p>\n<p>There will be creature variations, but it&#8217;s not quite the same as randomization of body parts.&rdquo;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Blizzard representative responds to various Diablo III queries posted on the official forums<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3599","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/3599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=3599"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/3599\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=3599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=3599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=3599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}