{"id":36395,"date":"2012-04-20T13:31:01","date_gmt":"2012-04-20T11:31:01","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=36395"},"modified":"2012-04-20T14:47:15","modified_gmt":"2012-04-20T12:47:15","slug":"simcity-5s-always-on-internet-requirement-is-totally-worth-it-promises-maxis","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/36395-simcity-5s-always-on-internet-requirement-is-totally-worth-it-promises-maxis","title":{"rendered":"SimCity 5&#8217;s always-on internet requirement is &#8220;totally worth it&#8221;, promises Maxis"},"content":{"rendered":"<p>Not happy about SimCity&#8217;s always-on internet requirement? You <em>will<\/em> be.<\/p>\n<p>&#8220;From the ground up it&#8217;s been a multiplayer game,&#8221; <a title=\"Maxis Software\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/12239-Maxis-Software\">Maxis<\/a> producer <a title=\"Jason Haber\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/24241-Jason-Haber\">Jason Haber<\/a> told Eurogamer. &#8220;I&#8217;m not surprised we&#8217;re getting some reaction like this. But I think once people see it in action &#8211; and at <a title=\"E3 - Electronic Entertainment Expo\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/21509-E3-Electronic-Entertainment-Expo\">E3<\/a> we&#8217;re really looking forward to showing people multiplayer and how it works &#8211; hopefully that will show them why it&#8217;s such a great feature and it&#8217;s totally worth having.&#8221;<\/p>\n<p>&#8220;The benefit you&#8217;re going to get out of being able to play online is going to help convince you of why it&#8217;s worth it,&#8221; said Haber.<\/p>\n<p>The game&#8217;s multiplayer feature is a first for the series, and Maxis hasn&#8217;t yet explained what it&#8217;s all about. Previews of the game suggest that there is some kind of cooperation between cities at a regional level, though.<\/p>\n<p>&#8220;The thing that&#8217;s important for people to know is it really was driven by us as the dev team,&#8221; said Haber. &#8220;We feel it&#8217;s a core feature to the game. It really makes the game richer. People have their conspiracy theories over why we&#8217;re doing it. But really, it&#8217;s honest that the dev team feels like it really does add a lot to the game, and it&#8217;s totally worth doing for that.&#8221;<\/p>\n<p>Haber also denied that the decision to use an always-on connection has anything to do with <a title=\"DRM - Digital Rights management\" href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/24240-DRM-Digital-Rights-management\">DRM<\/a> or piracy.<\/p>\n<p>&#8220;That&#8217;s really the message we need to get out there and people need to understand. There are a lot of assumptions that people make and that&#8217;s just how the internet is,&#8221; he added.<\/p>\n<p>&#8220;It&#8217;s a design choice on how to make the game feel more like a real city, right? And real cities don&#8217;t exist in bubbles that nobody else has any influence in. City actions affect other cities, and other cities affect them.&#8221;<\/p>\n<p>EA has previously stated that the game requires an active internet connection before it will load up, but will support offline play should the connection drop.<\/p>\n<p>SimCity 5 is due out sometime next year.<\/p>\n<h5>Source: <a href=\"http:\/\/www.eurogamer.net\/articles\/2012-04-20-simcity-dev-maxis-insists-always-on-internet-requirement-is-worth-it\" target=\"_blank\">Eurogamer<\/a><\/h5>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/313hD8nTh8A?rel=0\" frameborder=\"0\" width=\"600\" height=\"335\"><\/iframe><br \/>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 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system requirements, multiplayer details, special editions confirmed<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Maxis justifies the inclusion of an always-on internet requirement for their next SimCity title<\/p>\n","protected":false},"author":159,"featured_media":33699,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2,3],"tags":[31,175,813,3690,2178,2180,2540],"class_list":["post-36395","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-pc","tag-active","tag-ea","tag-electronic-arts","tag-electronic-arts-sa","tag-maxis","tag-simcity","tag-simcity-5"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/36395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/159"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=36395"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/36395\/revisions"}],"predecessor-version":[{"id":36414,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/36395\/revisions\/36414"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/33699"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=36395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=36395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=36395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}