{"id":3878,"date":"2009-05-12T14:21:00","date_gmt":"2009-05-12T12:21:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"new-dawn-of-war-2-patch-goes-live","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/3878-new-dawn-of-war-2-patch-goes-live","title":{"rendered":"New Dawn of War 2 patch goes live"},"content":{"rendered":"<p>Dawn of War 2 developer, Relic, has announced that a massive new patch for its hit RTS, Dawn of War II is going live later today. The patch should be available through STEAM at 11AM PST (8PM local time).<\/p>\n<p>Apart from the new two-on-two multiplayer mode and two new maps,&nbsp; the patch also fixes a number of AI bugs and general game stability issues. <\/p>\n<p><strong>Patch 1.3.1<\/strong><br \/><strong><br \/>New Content<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Two on Two game mode is now available for ranked play.<br \/>&bull;&nbsp;&nbsp;&nbsp; Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.<br \/>&bull;&nbsp;&nbsp;&nbsp; We have added a benchmarking performance test; you can find it in the Graphics options tab.<br \/>&bull;&nbsp;&nbsp;&nbsp; There are eight new sync kill animations in the game. Keep your eyes open for some new carnage! <br \/>New Options:<br \/>&bull;&nbsp;&nbsp;&nbsp; We have added a &#8220;Push to Talk&#8221; option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.<br \/>&bull;&nbsp;&nbsp;&nbsp; We have also added a &#8220;Advanced Sub-selection&#8221; game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.<\/p>\n<p><strong>Stability<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Fixed several crashes where invalid data was being written to logs.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a common multithreading crash.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed some out-of-memory crashes on Vista 32.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a crash that could occur if Avitus was reinforcing when a game ended.<\/p>\n<p><strong>UI Change<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images. <br \/>Replay Improvements<br \/>&bull;&nbsp;&nbsp;&nbsp; Added a 4x speed.<br \/>&bull;&nbsp;&nbsp;&nbsp; Capture progress bars are now visible.<br \/>&bull;&nbsp;&nbsp;&nbsp; Commander wargear and squad upgrades are now visible on unit selection panel.<br \/>&bull;&nbsp;&nbsp;&nbsp; Build queues are now displayed.<br \/>&bull;&nbsp;&nbsp;&nbsp; Replay control buttons now have audio.<br \/>&bull;&nbsp;&nbsp;&nbsp; Decorators now show up in replays. <br \/><strong><\/strong><\/p>\n<p><strong>Army Painter<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Chapter name character limit is now increased to 32.<br \/>&bull;&nbsp;&nbsp;&nbsp; Maximum number of custom chapters is now 350. <br \/><strong><\/strong><\/p>\n<p><strong>Gameplay Bug Fixes<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.<br \/>&bull;&nbsp;&nbsp;&nbsp; Tankbusta targeting priorities have been improved, now prefer to target vehicles.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where demolition charges could pass through terrain and not detonate.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where the Techmarine could continue to repair after being knocked down.<br \/>&bull;&nbsp;&nbsp;&nbsp; Squads now unload from a vehicle when it is destroyed.<br \/>&bull;&nbsp;&nbsp;&nbsp; Full resource refunds are now granted when a building that hasn&#8217;t started construction is cancelled.<br \/>&bull;&nbsp;&nbsp;&nbsp; Adjusted refund costs on the Webway gate.<br \/>&bull;&nbsp;&nbsp;&nbsp; Adjusted refund costs on the Techmarine&#8217;s Space Marine Heavy Bolter turret.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.<br \/>&bull;&nbsp;&nbsp;&nbsp; Adjusted Scything Talon knockback and suppression.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a pathing problem on (6p) Typhon Arena.<br \/>&bull;&nbsp;&nbsp;&nbsp; Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.<\/p>\n<p><strong>Text Bugs<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Fixed tooltip on Lictor Hero&#8217;s Adrenal Gland wargear.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed tooltip on Catalyst ability.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed tooltip on Warlock Champion&#8217;s robe.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an incorrect tooltip on the &#8220;Luv da Dakka&#8221; ability.<\/p>\n<p><strong>Custom Games<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.<br \/>&bull;&nbsp;&nbsp;&nbsp; Players can now select chapter colors for AI players.<\/p>\n<p><strong>Matchmaking<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Removed the &#8220;Submit Player Review&#8221; prompt that would appear if a player left the countdown before a match started.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a situation where a party could get broken up when host migration occurred.<\/p>\n<p><strong>Post-game stats<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; We now show a &#8220;Player has left&#8221; message for all players when you quit out to the post game screen.<\/p>\n<p><strong>Achievements<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug with the Sweeping Advance achievement. Previously it wouldn&#8217;t be awarded if the retreating unit was the last entity in the squad. <br \/>Audio Improvements<br \/>&bull;&nbsp;&nbsp;&nbsp; Speech events now fade out if a higher priority event triggers.<br \/>&bull;&nbsp;&nbsp;&nbsp; Medium sound quality preset now chooses 44100Hz instead of 22050Hz.<\/p>\n<p><strong>In-Game HUD and UI<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)<br \/>&bull;&nbsp;&nbsp;&nbsp; Added a Retreat All hotkey. (ALT-X)<br \/>&bull;&nbsp;&nbsp;&nbsp; Added a Retreat Hero hotkey. (SHIFT-X)<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.<br \/>&bull;&nbsp;&nbsp;&nbsp; The camera no longer strafes when starting a move facing or band-box selection.<br \/>&bull;&nbsp;&nbsp;&nbsp; Squads that have sergeants now display the count correctly on the reinforcement UI.<br \/>&bull;&nbsp;&nbsp;&nbsp; Unconscious heroes no longer get selected when bandbox selecting multiple units.<br \/>&bull;&nbsp;&nbsp;&nbsp; Targeted abilities are now usable on multi-select portraits and on squad tabs.<br \/>&bull;&nbsp;&nbsp;&nbsp; Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.<br \/>&bull;&nbsp;&nbsp;&nbsp; Player list bars no longer fade in and out while using voice chat.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where &#8220;Rear Armor Hit&#8221; kickers were triggering multiple times.<br \/>&bull;&nbsp;&nbsp;&nbsp; Selection circles no longer disappear on a selected unit that is performing a sync kill.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.<br \/>&bull;&nbsp;&nbsp;&nbsp; Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.<br \/>&bull;&nbsp;&nbsp;&nbsp; Reinforcement UI no longer displays when a hero is selected.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where a blank square would appear when a squad was reinforcing.<br \/>&bull;&nbsp;&nbsp;&nbsp; Opposing players no longer see random players&#8217; race selection in the Player List panel.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where helptext on purchased hero accessory wargear wasn&#8217;t visible.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where a black border would sometimes appear on a garrisonable building.<br \/>&bull;&nbsp;&nbsp;&nbsp; Pressing space bar in a chat no longer results in two spaces entered.<\/p>\n<p><strong>Game Options<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness. <br \/>AI Player improvements<br \/>&bull;&nbsp;&nbsp;&nbsp; Expert and Hard players now provide higher early game pressure through a variety of tier one units.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players now purchase an appropriate amount of generators.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players will engage the enemy and attack more aggressively than before.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players are now much better at using unit abilities.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players will upgrade existing units with a variety of upgrades more intelligently.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players prioritize capture points in a more intelligent fashion.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players now can flank suppression weapons out of combat.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players now purchase dead heroes at more appropriate costs.<br \/>&bull;&nbsp;&nbsp;&nbsp; AI players no longer buy and cancel generators when enemies are around.<\/p>\n<p><strong>Campaign<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Mission briefing speech now only plays the first time a mission is opened.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where the starmap button didn&#8217;t highlight the first time a player had to travel between planets.<br \/>&bull;&nbsp;&nbsp;&nbsp; The character level up screen now accounts for rewards granted by the mission.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a fatal SCAR error on Angel Gate.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed a fatal SCAR error on the first Lictor encounter.<\/p>\n<p><strong>Co-op<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Added a countdown timer to campaign mission start.<br \/>&bull;&nbsp;&nbsp;&nbsp; Fixed an issue where the other player in a coop games hotkeys were always set to 5.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dan of War II players get new maps and multiplayer mode<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3878","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/3878","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=3878"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/3878\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=3878"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=3878"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=3878"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}