{"id":4046,"date":"2009-06-29T12:04:00","date_gmt":"2009-06-29T10:04:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"blizzard-reveals-star-craft-2-details","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/4046-blizzard-reveals-star-craft-2-details","title":{"rendered":"Blizzard reveals Star Craft 2 details"},"content":{"rendered":"<p>In a recent interview with <a href=\"http:\/\/www.shacknews.com\/onearticle.x\/59317\" target=\"_blank\">Shacknews<\/a>, Starcraft 2 lead designer Dustin Bower revealed some interesting details regarding Blizzard&rsquo;s highly anticipated RTS.<\/p>\n<p><strong>Battle.net <\/strong><\/p>\n<p>Bower told Shacknews that the new Battle.net still has a way to go, and it is unclear when Blizzard will be happy enough with it to go ahead with the multiplayer beta testing phase.<\/p>\n<p>Shacknews was shown a running version of the latest Battle.net, only to be told afterwards &ldquo;What you saw today is not where we&#8217;re going. It&#8217;s a version that we have that has a lot of problems that we don&#8217;t like. It was never meant to be the final version, but we&#8217;re getting further and further away from that being close to the final version&rdquo;.<\/p>\n<p><strong>Single player campaign<\/strong><\/p>\n<p>The most interesting details to emerge from the interview were in regards to StarCraft 2&rsquo;s single player campaign. <br \/>Bower revealed some Terran mission concepts that Blizzard is excited about.<\/p>\n<p>&ldquo;The kinds of things you&#8217;re going to be doing in missions, I think is pretty cool stuff that maybe players aren&#8217;t quite prepared for,&rdquo; Bower said, going on to elaborate:<\/p>\n<p>&ldquo;We&#8217;ve got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You&#8217;ve got to get to the high ground or die.&rdquo;<\/p>\n<p>&ldquo;We&#8217;ve got a mission where infested Terrans are attacking at night, but they&#8217;re hiding in the ground by day, so you need to just hold out all night long like you&#8217;re in I Am Legend. Like, &#8220;I&#8217;ve got to live!&#8221; and then day, &#8220;Get &#8217;em! Kill &#8217;em while they sleep!&#8221; And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.&rdquo;<\/p>\n<p>&ldquo;We&#8217;ve got missions where you&#8217;re trying to defend a Terran colony that&#8217;s getting infested one piece at a time, and you&#8217;ve got to try to put out all these fires while fighting off these infested units.&rdquo;<\/p>\n<p>&ldquo;We&#8217;ve got this mission where you are a lone ghost trying to influence the course of an entire battle. So each of these missions is like a little minigame.&rdquo;<\/p>\n<p>Bower stated that Blizzard is trying to avoid repeating mission types as much as possible. This was arguably the biggest downside to the free-roaming campaign style implemented in Dawn of War II. While players could choose where and when to perform certain missions, after a few hours it became apparent that many of the side missions were simply repeating a very simple formula.<\/p>\n<p>When asked if Star Craft 2 would avoid repeating such &ldquo;mission archetypes&rdquo;, Bower responded by saying &ldquo;I&#8217;m sure there&#8217;s repeated content, but it&#8217;s not by choice. As much as we can we try to make them different. So if we have a hold-out, we try to make the hold-outs different as much as possible.&rdquo;<\/p>\n<p>&ldquo;We come up with a little mechanic that sounds really cool, and we go, wait a minute, what if I just do this and build the 200 food and I&#8217;ll win. [sighs] It&#8217;s a constant check and balance between what is fun, what feels unique, and what&#8217;s too fancy. What&#8217;s just over-the-top too complicated, can&#8217;t possibly understand it. So I think for a lot of players it&#8217;ll be a pretty unique experience. It offers a lot of choice for the player.&rdquo;<\/p>\n<p>At present Star Craft 2&rsquo;s single player campaign structure is sounding similar to that employed in Dawn of War 2 but with more ambition and less repeated content.<\/p>\n<p>To read the full interview visit <a href=\"http:\/\/www.shacknews.com\/onearticle.x\/59317\" target=\"_blank\">Shacknews<\/a><\/p>\n<p><a href=\"http:\/\/www.mygaming.co.za\/forum\/showthread.php?p=60237#post60237\" target=\"_self\">Discuss Star Craft 2 <\/a>in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Star Craft 2 Lead Designer reveals interesting single player missions<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4046","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4046","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=4046"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4046\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=4046"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=4046"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=4046"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}