{"id":4149,"date":"2009-07-20T14:09:00","date_gmt":"2009-07-20T12:09:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"braid-follow-up-announced","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/4149-braid-follow-up-announced","title":{"rendered":"Braid follow up announced"},"content":{"rendered":"<p>Jonathan Blow, designer of the highly acclaimed platformer Braid, has revealed to <a href=\"http:\/\/www.shacknews.com\/\" target=\"_blank\">Shacknews<\/a> that he has entered into the development phase of a new 3D &ldquo;puzzle exploration game&rdquo;.<br \/>The game is described as being &ldquo;a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive.&rdquo;<\/p>\n<p>Blow&rsquo;s job posting for a 3D environment concept artist shows that he is planning to walk well clear of the current trends in the gaming market.<\/p>\n<p>&ldquo;The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.&rdquo;<\/p>\n<p>Braid was initially released in August 2008 on the Xbox Live Arcade service. Later a Microsoft Windows Version and a Mac OS port were released in response to the game&rsquo;s popularity.<\/p>\n<p>Blow self funded the project and created it as a personal comment on current trends in game development. It took three years to complete and eventually became the highest rated title on Xbox Live.<\/p>\n<p>On a personal level Blow has often criticised the gaming industry, even going as far as to label World of Warcraft &ldquo;unethical&rdquo; due to its reward for suffering scheme which, according to him, keeps players in front of their screens.<\/p>\n<p><a href=\"http:\/\/www.mygaming.co.za\/forum\/showthread.php?t=1919\" target=\"_self\">Discuss Braid follow up<\/a> in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jonathan Blow is hard at work designing a new puzzle exploration game<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_facebook_post_id":"","_sma_instagram_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-4149","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=4149"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4149\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=4149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=4149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=4149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}