{"id":4205,"date":"2009-07-30T14:29:00","date_gmt":"2009-07-30T12:29:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"dawn-of-war-2-there-is-only-war-update-details","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/4205-dawn-of-war-2-there-is-only-war-update-details","title":{"rendered":"Dawn of War 2 \u2018There is Only War\u2019 update details"},"content":{"rendered":"<p>Yesterday Relic announced that its recently released Dawn of War 2&rsquo;s largest update yet would become available today.<\/p>\n<p>The new update is called &lsquo;The is Only War&rsquo;, and amongst many other things, it brings with it eight new maps. Relic has stated that the new update will make significant changes to the game&rsquo;s balance.<\/p>\n<p>The update should go live later this afternoon or evening and will be accessible through&nbsp; STEAM&rsquo;s download manager.<br \/><strong><\/strong><\/p>\n<p><strong>Patch notes <\/strong><\/p>\n<p><strong><em>World Builder<\/em><\/strong><\/p>\n<p>&bull; Added the World Builder how-to guide to the root directory<\/p>\n<p>&bull; Fixed a bug where adding a horizon-mesh would cause World Builder to crash<\/p>\n<p><strong><em>Observer Feature<\/em><\/strong><\/p>\n<p>&bull; Pressing ESC now gets rid of the observer\/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow<\/p>\n<p>&bull; Selecting the HQ displays the player&rsquo;s current tech tier<\/p>\n<p><strong><em>Balance Changes<\/em><\/strong><\/p>\n<p><em>Tyranid Balance Changes<\/em><\/p>\n<p>&bull; The Ravener Alpha&rsquo;s Hardened Carapace grants 100 health<\/p>\n<p>&bull; Both Carnifexes cannot be repaired<\/p>\n<p>&bull; Sporemine durability vs. small arms increased from 60 to 150 hp<\/p>\n<p>&bull; Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability<\/p>\n<p>&bull; Tier 2 Carnifex damage increased from 200 to 250<\/p>\n<p>&bull; Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65<\/p>\n<p>&bull; Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35<\/p>\n<p>&bull; Tyranid Warriors&rsquo; hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60<\/p>\n<p>&bull; Hive Tyrant&rsquo;s Venom Cannon damage decreased from 75 to 55<\/p>\n<p><em>Ork Balance Changes<\/em><\/p>\n<p>&bull; Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100<\/p>\n<p>&bull; The Kommando knife no longer refunds energy and resets cooldown after killing a target<\/p>\n<p>&bull; Warboss&rsquo; big stomp radius UI was changed to 10 m<\/p>\n<p>&bull; Warboss&rsquo; Kustom Shoota can now fire on the move<\/p>\n<p>&bull; Warboss&rsquo; Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30<\/p>\n<p>&bull; Tankbusta population cost lowered 4 to 3<\/p>\n<p>&bull; Slugga Nob Leader damage lowered (due to accidental buff)<\/p>\n<p>&bull; Warboss Stomp damage lowered 40 to 30<\/p>\n<p>&bull; Kommando Nob Leader&rsquo;s hammer damage increased 100 to 175<\/p>\n<p>&bull; Slugga damage increased to 25<\/p>\n<p><em>Space Marine Balance Changes<\/em><\/p>\n<p>&bull; Scouts can now repair while using a sniper rifle<\/p>\n<p>&bull; Set the Apothecary&rsquo;s Rapid Fire ability to no longer knockback retreating units<\/p>\n<p>&bull; Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)<\/p>\n<p>&bull; Purification Rights damage decreased from 30 to 15<\/p>\n<p>&bull; Relay Beacon health regeneration rate decreased .4 to .15<\/p>\n<p>&bull; Force Commander&rsquo;s hitpoints increased from 720 to 820<\/p>\n<p>&bull; Tactical Marine bolter damage decreased to 25<\/p>\n<p>&bull; Tactical marine melee damage reduced from 22 to 19<\/p>\n<p>&bull; Purification rites no longer affects retreating units<\/p>\n<p><em>Eldar Balance Changes<\/em><\/p>\n<p>&bull; Spiritual rites radius UI was changed to 15m<\/p>\n<p>&bull; The Fire Prism&rsquo;s explosive shot no longer affects retreating units<\/p>\n<p>&bull; Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200<\/p>\n<p>&bull; Fire Prism&rsquo;s Focus Beam cooldown reduced from 4.5 to 3 seconds<\/p>\n<p>&bull; Debuff removed from Immolator<\/p>\n<p>&bull; Warp Spider Exarch&rsquo;s Improved Targets are moved to tier 1<\/p>\n<p>&bull; Banshee&rsquo;s damage increased to 35 from 33<\/p>\n<p><em>General Balance Changes<\/em><\/p>\n<p>&bull; Zeal\/Biomass\/Psychic Might\/Waaagh! amount from killing\/losing units increased by 20%<\/p>\n<p>&bull; Piercing damage modifier vs. Heavy armor decreased to 67%<\/p>\n<p>&bull; Turret damage at long range increased from .15 to .3<\/p>\n<p>&bull; Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2<\/p>\n<p>&bull; Suppression weapons received the following changes:<\/p>\n<p>&bull; Setup and teardown times reduced by 1 second respectively<\/p>\n<p>&bull; 0.2 to 0.3 at long range<\/p>\n<p>&bull; 1 to 1.25 at medium range<\/p>\n<p>&bull; 2 to 2.75 at short range<\/p>\n<p>&bull; Suppression damage increased from 300 to 400<\/p>\n<p><strong>Bug Fixes<\/strong><br \/><strong><em><\/em><\/strong><\/p>\n<p><em>Tyranid Bug Fixes<\/em><\/p>\n<p>&bull; Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight<\/p>\n<p>&bull; Fixed the broken image on the Ravener Alpha&rsquo;s &lsquo;exit tunnel&rsquo; &lsquo;cancel construction&rsquo; ability<\/p>\n<p><em>Ork Bug Fixes<\/em><\/p>\n<p>&bull; Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility<\/p>\n<p>&bull; Nob squad tool tip mentions Meaner an&rsquo; Greener instead of Nob Kit<\/p>\n<p>&bull; Kommando squad tool tip no longer mentions Kommando Kit<\/p>\n<p><em>Space Marine Bug Fixes<\/em><\/p>\n<p>&bull; The Dreadnought&rsquo;s auto cannon ability previews its energy cost properly<\/p>\n<p><em>Eldar Bug Fixes<\/em><\/p>\n<p>&bull; The Farseer&rsquo;s Ghosthelm tool tip no longer mentions damage to self, mentions suppression<\/p>\n<p>&bull; The Farseer&rsquo;s Mindwar tool tip mentions suppression<\/p>\n<p>&bull; Warpspider Exarch powerblades tool tip mentions they are effective against infantry<\/p>\n<p><em>UI Bugs<\/em><\/p>\n<p>&bull; Added a missing tooltip for observers in the multiplayer games list<\/p>\n<p>&bull; Fixed a bug causing player loading bars to be cut off in 1280&times;1024 resolutions<\/p>\n<p><em>Performance Bugs<\/em><\/p>\n<p>&bull; Fixed a bug that disallowed users with high-end machines to set their graphics settings to &ldquo;Ultra&rdquo;<\/p>\n<p>&bull; Fixed a fatal scar error involving Anti Armor in the campaign<\/p>\n<p><em>Gameplay Bugs<\/em><\/p>\n<p>&bull; Fixed an exploit where repeatedly setting up and tearing down the Ranger&rsquo;s sniper rifle would increase the unit&rsquo;s firing rate<\/p>\n<p>&bull; Fixed a bug involving melee units targeting retreating units<\/p>\n<p>&bull; Stabilized randomness of units using special attacks<\/p>\n<p>&bull; Fixed an exploit where players could make units at the HQ retreat &ldquo;towards&rdquo; a relay beacon in the field<\/p>\n<p>&bull; Fixed a bug where clicking on a hero&rsquo;s portrait would render targetable abilities unusable<\/p>\n<p><em>Map Fixes<\/em><\/p>\n<p>&bull; Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area<\/p>\n<p><em>Post-game bugs<\/em><\/p>\n<p>&bull; Fixed a bug where incorrect trueskill values were shown after viewing a player&rsquo;s statistics screen in the post-game<\/p>\n<p>&bull; Fixed a crash that occurred when viewing another player&rsquo;s statistics during a game-starting countdown<\/p>\n<p>N<strong>etworking Improvements<\/strong><\/p>\n<p>&bull; Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem<\/p>\n<p><a href=\"http:\/\/www.mygaming.co.za\/forum\/showthread.php?p=78303#post78303\" target=\"_self\">Discuss Dawn of War 2 update <\/a>in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A look at Relic&#039;s latest Dawn of War 2 update<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4205","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=4205"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4205\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=4205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=4205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=4205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}