{"id":4352,"date":"2009-08-30T23:52:00","date_gmt":"2009-08-30T21:52:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"world-of-warcraft-player-housing","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/4352-world-of-warcraft-player-housing","title":{"rendered":"World of Warcraft: Player Housing"},"content":{"rendered":"<p>While Cataclysm promises to shake up World of Warcraft forever when it goes live, Blizzard has turned down a unique opportunity to add a whole new element of gameplay to the mix; player housing. With the almost complete reinvention of the game world, implementing this system would not have been a problem at all. One thing that this juggernaut developer does not lack is resources.<\/p>\n<p>In order to put things into perspective, let&rsquo;s start off by looking at an often-praised housing system that exists in another MMO &#8211; Vanguard: Saga of Heroes. In Vanguard, should a player wish to build a house, it has to be crafted. There are a number of different types of houses available, which can be furnished to a player&rsquo;s choosing. What sets this system apart, however, is that when a player builds themself a new home it occupies actual space in the game world. It is not simply an instance. Essentially this allows players to reshape their characters&rsquo; world as time passes by and ensures that the world is constantly evolving. After all, that is what an MMO is all about &ndash; interaction and consequential gameplay that a single player does not have complete control over. MMO&rsquo;s are designed to be unpredictable.<\/p>\n<p>When looking at Vanguard, opportunities for new features for World of Warcraft immediately come to mind. For starters; it would finally provide Blizzard with an &ldquo;excuse&rdquo; to implement the Woodworking profession that players have been requesting for quite some time now.&nbsp; New items would become available for players to collect and trade, offering yet another dimension to the game economy. Teleportation spells to one&rsquo;s hearth, possible wear-and-tear over time or due to weather patterns, neighbourhood events &#8211; there are so many possibilities for innovation.<\/p>\n<p>Unfortunately, however, World of Warcraft was not designed with such a system in mind from the start &ndash; something that Vanguard&rsquo;s developers did get right. Azeroth in its current form would simply not work. It would take far too much work on Blizzard&rsquo;s part to ensure that there is enough space available for thousands and thousands of players to build their houses, that they wouldn&rsquo;t be placed in areas that would impact questing or allow for exploiting to occur, and much more. Why, then, didn&rsquo;t Blizzard bite the bullet this time around and decide to make things easier for themselves by re-designing Azeroth with a player housing system?<\/p>\n<p>For one, it would do wonders to shut those up who are complaining about Blizzard&rsquo;s apparent laziness by reusing old content instead of developing new content. It would also satisfy good portion of the community &#8211; most likely the hardcore and role-players &#8211; as it would give them yet more to strive for between patches and expansions.<\/p>\n<p>We can&rsquo;t predict what the future could hold for World of Warcraft. Perhaps Blizzard has designed the new Azeroth with a player housing system in mind, but plan to surprise us with it at a later date. Who knows? Should this be the case, it will certainly make many players very happy indeed.<\/p>\n<p><a href=\"http:\/\/www.mygaming.co.za\/forum\/showthread.php?t=2439\" target=\"_self\">Discuss WoW housing <\/a>in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How Blizzard has missed its once-in-a-life-time opportunity to implement player housing.<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4352","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=4352"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/4352\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=4352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=4352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=4352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}