{"id":44657,"date":"2012-09-17T00:30:27","date_gmt":"2012-09-16T22:30:27","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=44657"},"modified":"2012-09-17T01:07:45","modified_gmt":"2012-09-16T23:07:45","slug":"game-over-man-game-over","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/44657-game-over-man-game-over","title":{"rendered":"Game over, man, game over"},"content":{"rendered":"<p>Technically, of course, permanent death <em>is<\/em> the ultimate game feature, but that&#8217;s just an obvious pun. In terms of game dynamics, though, permanent death (or, like the trendy kids say, &#8220;permadeath&#8221;) is also an immensely <em>interesting<\/em> game feature, especially in a generation when winning a game is mostly a matter of reloading previous save games until you do, and any failures are effectively erased from existence.<\/p>\n<p>Games have other ways to make up for this &#8211; an increased difficulty setting presents its own challenges, for example, while narrative exposition or puzzles or even complex level design might also take precedence over tests of player skill. There&#8217;s absolutely nothing wrong with any of that, because games can and do engage players on multiple levels, but permadeath is a whole other category of doing it.<\/p>\n<p>Permadeath introduces meaningful consequences and real penalties for your actions in a game, and makes those actions that much more significant. The possible repercussions of <em>everything<\/em> you do must be carefully evaluated beforehand, which means engaging with the game on a completely different level than simply trying to avoid &#8211; at worst &#8211; going back to a checkpoint before an unskippable cutscene. Much of the time, that means <em>not<\/em> doing something, where inaction is otherwise incongruous in a medium which promotes constant progression as a design imperative. Permadeath breaks the rules and gets away with it.<\/p>\n<div id=\"attachment_44659\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-44659\" class=\"size-full wp-image-44659\" title=\"dayz RIP tarryn\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn.jpg\" alt=\"\" width=\"600\" height=\"338\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-300x169.jpg 300w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-80x45.jpg 80w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-100x56.jpg 100w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-150x84.jpg 150w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-170x96.jpg 170w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-297x167.jpg 297w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-530x298.jpg 530w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2012\/09\/dayz-RIP-tarryn-250x140.jpg 250w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-44659\" class=\"wp-caption-text\">Hatchet rampages. Not always a good idea.<\/p><\/div>\n<p>On Wednesday night, <a href=\"http:\/\/mygaming.co.za\/news\/news\/44610-mygaming-writer-tragically-killed-in-dayz.html\" target=\"_blank\">my character in DayZ was killed<\/a>. Okay, so it was entirely my fault* &#8211; I took a stupid risk, and in a single moment, all my progress in the game was reset to zero &#8211; but no less devastating for its predictability. It wasn&#8217;t the first time I&#8217;d been killed in the game, mind you, but it was the longest I&#8217;d survived until then, with eight days on the clock.<\/p>\n<p>That&#8217;s a huge investment I lost instantly, and not just the time. I mean, I had at least four DMR mags in my backpack. Do you have any idea how hard those things are to find? And my night-vision goggles. And my morphine injectors, and my antibiotics, and my beans. And my ghillie suit that I couldn&#8217;t even wear because the game doesn&#8217;t support it on a female character model, but damn it, it was <em>my<\/em> ghillie suit.<\/p>\n<p>None of that would matter, though, if I&#8217;d been able to reload a save game, and that&#8217;s the whole point. Without permadeath, DayZ would be just another zombie game in a market already way over quota with zombie games. Instead, it&#8217;s not really a game about zombies so much as it&#8217;s a game about consequences and penalties for failure, and the very real, totally unique tension those things combine to create. Just like a real zombie apocalypse, I&#8217;d imagine. Ha, and they said video games wouldn&#8217;t teach me anything useful.<\/p>\n<h5><em>* Shhhh, don&#8217;t tell my boyfriend that. I&#8217;ll deny everything.<\/em><\/h5>\n<h3 class=\"my-4\">Related Articles<\/h3>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/44610-mygaming-writer-tragically-killed-in-dayz.html\">MyGaming writer tragically killed in DayZ<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/44523-dayz-on-console-makes-sense-says-developer.html\">DayZ on console \u201cmakes sense\u201d, says developer<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/44561-arma-iii-devs-suspected-of-espionage.html\">ARMA III devs suspected of \u201cespionage\u201d<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/44353-call-of-duty-teaches-kids-morality-claims-military-veteran.html\">Call of Duty teaches kids morality, claims military veteran<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Is permament death the ultimate game feature?<\/p>\n","protected":false},"author":159,"featured_media":44661,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[6775,5539,6776,21,6774,1321],"class_list":["post-44657","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-consequences-will-never-be-the-same","tag-dayz","tag-game-design","tag-headline","tag-video-game-design","tag-zombies"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/44657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/159"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=44657"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/44657\/revisions"}],"predecessor-version":[{"id":44685,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/44657\/revisions\/44685"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/44661"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=44657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=44657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=44657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}